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Quick modding question...
Where is the setting that determines the percentage of AI resources that are used for maintenence?
I thought it was in the Settings.txt file but either I'm blind or it's not there. I'm hoping to boost the percentage to 200% or so since I give the computer a bonus. Or does the computer already take the additional resources into account when it calculates how many resources it's spending for maintenence? So if I give the AI a medium bonus and it gets 3x the resources, goes it take that tripling into account already (in which case I don't need to do this) or should I push it up to something like 150 or 200% to reflect these additional resources? |
Re: Quick modding question...
I believe the latest patch made the AIs take their full bonus into account.
I'm not at my home computer right now, but you can check history.txt to be sure. |
Re: Quick modding question...
It is in racename_AI_settings.txt, not setting.txt ! Your idea is sound but you must be carefull to indicate in the release what level of AI bonuses must be used for your AI to avoid AI overspending.
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Re: Quick modding question...
Se4 defaults the settings that Oleg was referring should be good, and you may not want more http://forum.shrapnelgames.com/images/icons/icon12.gif
Maximum Maintenance Percent of Revenue := 80 (you may concider less then 80. 70 or 75 is also good if you have a Unit File) - - - However, If you are using a Unit File for your AI, you may need to consider that reserve as well: Percentage of Resources To Reserve For Unit Construction := 15 (depends on your settings) [ June 23, 2004, 23:23: Message edited by: JLS ] |
Re: Quick modding question...
Thanks guys.
Looked through the history and Junkie is right. It got fixed in 1.82. Okay back to changing things. Have a lot fo things to add/change and then have to test it all. |
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