![]() |
mothballed ring world components
Didn't find the answer to this question in FAQ and forum history :
Can you build a Sphere/ring world with Components (cables, plates) in mothballed bases ? |
Re: mothballed ring world components
You may mothball the Cable or Grav Plate Bases, until your generator is Constructed http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: mothballed ring world components
In fact, its wise to do so, as it will save you a hell of a lot on maintenance...especially when you have 20 expensive bases sitting around waiting for a sphere world generator!!
|
Re: mothballed ring world components
Just to be clear, they must be unmothballed at the time you generate the ringworld or sphereworld. In simultaneous games, this means you should give the unmothball order the turn before the ringworld/sphereworld base completes so that you can generate the rw/sw on the next turn.
Slick. |
Re: mothballed ring world components
Alternatively, you can place the construction queues on hold one turn from completion for the components, and finish all of them on the same turn. This will save even more money on maintenance, as just one turn will be paid rather than two. Plus, no unmothballing costs need to be paid.
|
Re: mothballed ring world components
Now that is clever.
|
Re: mothballed ring world components
The Ringworld/Sphereworld plan:
1. Build Space yard base I over star. 2. Space yard base builds Space Yard Base II. 3. Space Yard base I starts on starbase with generator comp. 4. Space Yard base II builds more space yard bases, and new space yard bases build new space yard bases, until you have the number of space yard bases equal to the number of plate and cables needed. 5. All space yard bases except Space Yard base I start building starbases with cable or plating components. If your time it correctly the generator comp is built at the same time as the cable and plating bases without having to put any on hold. At the most you can put the Space Yard I on hold for a few turns if the others need to catch up or on emergency if it falls behind. Once the ringworld is done you can scrap the space yards, or put them to work building defenses on teh planet. This is how Drake taught us all to do it during the Twingalaxies tourney years ago. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: mothballed ring world components
I second that Geoschmo. It does work perfectly, or at worst you have to put your Bases building the other components on hold.
The only difference is that I tend to put the first mobile space yard on Emergency Build to get five Space Yard Bases Online. Then the first one builds the Generator Component, and is put on Emergency Build as soon as it will bring the delay down to 1.1 years. Besides this, I use the same approach, and it seems to be working quite well from what I can tell of the NGC5 game (just remember to check your resources when building a few dozens of Ringworlds at once). *Goes back to holiday mode for one week* |
Re: mothballed ring world components
There is a lot more you can do:
- Emergency build when there are 15 turns left -> finishes in 10 turns. - Build Cargo Bases or move large cargo ships over the sector and start moving units and population there. Once rw/sw built, transfer population & units. Build these units using the bases which are now on "slow" build time. - Since the rw/sw will be of your starting planet type, build and move a colony ship there so that you can colonize it the turn after it's built. - Of course, put a nasty fleet over the sector to protect your investments. Slick. |
Re: mothballed ring world components
Isn't it too inefficient to have one base per cable/plating? While one Base Spaceyard builds the generator, you usually can build 3 cables/platings with just one other Spaceyard.
|
All times are GMT -4. The time now is 10:33 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.