.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   how to make a resupply starbase (http://forum.shrapnelgames.com/showthread.php?t=12358)

psimancer June 27th, 2004 10:15 AM

how to make a resupply starbase
 
the following procedure works perfectly in seiv 1.60

create a starbase with supply storage and solar collectors i suggest a minimum of 5 each

then create a fleet place the base in the fleet

any ships needing resupply can be added to the fleet for one turn

note if you upgrade to a newer Version of seiv
do not EVER remove the base from the fleet as if upgrading a ongoing game it wont affect bases alreadty in a fleet but no base can be added to a fleet in v1.91 i discovered this behavior in 191 after my game started in 160 was updated to 191 and i couldnt add bases into fleets any more
makes some of my sectors very crowded but my original base sectors are very nice as 5 base space yards making the same thing can sit in a fleet be altered en masse in the construction que and yet turn out a 5 turn ship every turn very useful

Abdiel June 27th, 2004 10:48 AM

Re: how to make a resupply starbase
 
It's a bit cheesy to play that way... http://forum.shrapnelgames.com/images/icons/tongue.gif

Well I usually use a ship with a quantum reactor, give it no weapons save PD, and it'll be the miscellaneous repair, etc etc ship. http://forum.shrapnelgames.com/images/icons/icon7.gif

Failing that, it's emergency resupply + solar panel + storage. But that usually won't Last too long even, given the sapping power of the higher-level guns and engines...

Mephisto June 27th, 2004 11:16 AM

Re: how to make a resupply starbase
 
Go the your settings.txt and change this line "Bases Can Join Fleets := False" to "true". Now you can join your bases in a fleet.

Paul1980au June 28th, 2004 09:08 AM

Re: how to make a resupply starbase
 
Something to look at (resupply bases) in SE5

dogscoff June 28th, 2004 09:30 AM

Re: how to make a resupply starbase
 
Didn't S_J or someone write a mod that took planetside resupply depots out of the game altogether, and so force players to build supply bases with stacks of solar panels?

Or am I just dreaming?

It certainly ought to be possible to mod this in the latest Version. It would be a very cool way to play imho.

Would it be possible to apply weapon mounts to solar panels and vary their output according to size, so that you get better returns from base-based panels than (small) ship-based ones? That would be a neat twist.

Fyron June 28th, 2004 09:33 AM

Re: how to make a resupply starbase
 
The PBW only Version of Pirates and Nomads mod does that.

psimancer June 28th, 2004 11:45 AM

Re: how to make a resupply starbase
 
Quote:

Originally posted by Abdiel:
It's a bit cheesy to play that way... http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="sans-serif, arial, verdana">why ?? in every wargame i have ever come across a base is used as a resupply point in startrek trouble with tribble the starbase is a resupply point repair yard and relaxation center for the overstressed crew the same functions are performed in historical wargames
Quote:

Originally posted by Abdiel:

Well I usually use a ship with a quantum reactor, give it no weapons save PD, and it'll be the miscellaneous repair, etc etc ship. http://forum.shrapnelgames.com/images/icons/icon7.gif

Failing that, it's emergency resupply + solar panel + storage. But that usually won't Last too long even, given the sapping power of the higher-level guns and engines...

<font size="2" face="sans-serif, arial, verdana">ahh so you do it to except you use a ship
i see no problem with this as i have no problem with the requirement to stick around for a turn in a fleet sorta like docking to hook up the transfer hoses http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

Originally posted by Mephisto:

Go the your settings.txt and change this line "Bases Can Join Fleets := False" to "true". Now you can join your bases in a fleet.

<font size="2" face="sans-serif, arial, verdana">thanks mephisto thats going to real useful fix for my running single player game

Quote:

Originally posted by dogscoff:
....entire message...
<font size="2" face="sans-serif, arial, verdana">not bad

thanks fyron as ever a true font of knowledge
for which we are all grateful http://forum.shrapnelgames.com/images/icons/icon7.gif

Abdiel June 28th, 2004 12:08 PM

Re: how to make a resupply starbase
 
by cheesy, I mean that you're playing 1.91 on 1.60 settings, which is a sort of bug abuse http://forum.shrapnelgames.com/images/icons/icon7.gif

No offence, no hard feelings, play the way you like http://forum.shrapnelgames.com/images/icons/icon7.gif

Abd.

psimancer June 28th, 2004 05:42 PM

Re: how to make a resupply starbase
 
none taken understanding gained

Fyron June 28th, 2004 06:22 PM

Re: how to make a resupply starbase
 
Quote:

Originally posted by dogscoff:
Would it be possible to apply weapon mounts to solar panels and vary their output according to size, so that you get better returns from base-based panels than (small) ship-based ones? That would be a neat twist.
<font size="2" face="sans-serif, arial, verdana">No. You could just have different Versions of the components for bases and ships though.

Quote:

Originally posted by Abdiel:
by cheesy, I mean that you're playing 1.91 on 1.60 settings, which is a sort of bug abuse http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Well it is not necessarily a bug abuse... many players prefer to be able to use bases as resupply depots. This is why a setting was added, rather than it being a forced change that you can do nothing about.

[ June 28, 2004, 17:24: Message edited by: Imperator Fyron ]


All times are GMT -4. The time now is 08:51 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.