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Scanners - WTF?
ok - I know I should know this but I don't http://forum.shrapnelgames.com/images/icons/icon9.gif
what is the deal w/all the different types of scanners? you have the Long Range scanners that you can place on a ship/unit that can scan a ship/unit up to 5 spaces away depending on your tech level so long as the target doesn't have a scanner jammer. but what do the Tachyon, Optic, Gravitational, EM, Passive, whatever components do? Why would you use those? do they do something the Long Range scanner doesn't do? |
Re: Scanners - WTF?
They allow you to see through cloaking devices.
The reason there are different types is because either Aaron planned to add different scanners that were effective against certain types of Cloaking or just options for modders. I think a couple of mods employ that One type of scanner is more effective than others depending on what type of cloaking they use. Either way, in Stock SEIV scanners do the same as each other, you only need one type from Hyper-Optics, Tachyon, Gravtic, Temporal or Psychic to see through claoking devices of an equal level http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Scanners - WTF?
Don't confuse sensors with scanners.
Sensors (gravitic, hyperoptic etc) are used against cloaking. Scanners enable you to see a ship's contents. Quote:
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Re: Scanners - WTF?
Well I've no problem with scanners, but sensors... now that's funny. If I have a psychic cloak at lvl 5, but EM cloak only lvl 2, then a crummy EM sensor 2 by my understanding would see my ship?
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Re: Scanners - WTF?
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Re: Scanners - WTF?
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