.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   3rd party software request (http://forum.shrapnelgames.com/showthread.php?t=12420)

Gandalf Parker July 5th, 2004 03:55 PM

3rd party software request
 
could someone write something that will check my files and tell me about inconsistancys? This is the 3rd time that I have installed SEIV, went shopping for add-ons (mostly races), and polluted the game beyond playability.

OK fine, Im beginning to understand the notes about requiring certain Versions and certain MODs. I can only have one mod running? And once I have a build that works I will zip all my subdirectorys off of SEIV and copy it somewhere. But it would sure be nice right now if I could just run some exe to tell me that a few races are lacking some files.

Are there race files on the shrapnel server that need updated or deleted so they wont be downloaded anymore?

Raging Deadstar July 5th, 2004 04:34 PM

Re: 3rd party software request
 
The main problem with races is sometimes they have missing pictures.

I think some races have a file named "StyleTester.exe" thats around 292Kb in size (give or take) Do a search in your SEIV Gold Directory for it. It's designed to show the stock race pictures and show you how well "masked" they are.

The downside is it has to be in the races folder (as in the Racestyle folder e.g. "Abbidon") to run and it should tell you if it is lacking any pictures for the stock game by displaying an error. Not exactly convienient but better than nothing http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 05, 2004, 15:36: Message edited by: Raging Deadstar ]

Raging Deadstar July 5th, 2004 04:40 PM

Re: 3rd party software request
 
Forgot to add.

You can have more than one mod installed http://forum.shrapnelgames.com/images/icons/icon7.gif
http://www.shrapnelgames.com/cgi-bin...;f=23;t=011991

Grab the Mod Launcher from there, it allows you to load up that program and then switch mods as well http://forum.shrapnelgames.com/images/icons/icon7.gif

Edited: For Terrible Spelling http://forum.shrapnelgames.com/images/icons/icon12.gif

[ July 05, 2004, 17:02: Message edited by: Raging Deadstar ]

JLS July 5th, 2004 06:00 PM

Re: 3rd party software request
 
Thanks Raging Deadstar I was trying to find this the other day - This is just what I wanted.

Perfect, this is directly from the Shrapnel site http://forum.shrapnelgames.com/images/icons/icon6.gif

You could always have any amount of MODS installed as long as (THEY DO NOT OVERWRITE OR ADD DATA TO THE MAIN ROOT SE4 DATA ETC...) or at least they should give an pre-instructional warning http://forum.shrapnelgames.com/images/icons/icon12.gif
Or as you say “pollute” or CORRUPT if you will - another MODS DATA with out warning that this rewrite into another MODS folders may VOID THAT MOD. http://forum.shrapnelgames.com/images/icons/icon8.gif

- - - -

It is the (se4 Path file) that becomes awkward for new players and this just may alleviate the troubles from switching MODS and/or returning to the stock se4 http://forum.shrapnelgames.com/images/icons/icon12.gif

EDIT REMOVED OLD LINK reinserted RD's:
http://forum.shrapnelgames.com/newup...1039630481.zip

[ July 05, 2004, 20:05: Message edited by: JLS ]

Raging Deadstar July 5th, 2004 06:10 PM

Re: 3rd party software request
 
Hmm..just noticed now. The link in the thread i linked goes to the 3rd page of the Mod Launcher thread...Terrible on my behalf.

http://forum.shrapnelgames.com/newup...1039630481.zip

Thats the Link to the Most updated and recent Modlauncher file. I don't think it changed much from the older Versions but some were having trouble with it. http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS July 5th, 2004 06:16 PM

Re: 3rd party software request
 
THANKS AGAIN http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalf Parker July 5th, 2004 06:20 PM

Re: 3rd party software request
 
Well I wasnt going to use MODs until I had played with the game abit. Maybe DevNull or TDM which seem to just add capabilities without trying to rewrite thegame (doesnt try to make the AIs harder or anything). Do I have those right?

I wouldnt mind increasing options, and increasing maps, playing with more races and neutral races. But I didnt want an extremely modified Version of the game

Renegade 13 July 5th, 2004 06:32 PM

Re: 3rd party software request
 
Actually, TDM is a major re-write of the AI files to make a MUCH tougher AI. It does not change any of the component or facilities or anything, just changes the AI's, and I believe a few of the formations.

capnq July 5th, 2004 06:43 PM

Re: 3rd party software request
 
A common problem with adding races is getting races that were designed for SE IV "classic" (v1.49 or lower). A pre-Gold race will produce a flock of error Messages in Gold every time its AI files are accessed. Instructions for converting pre-Gold races to Gold are linked in my sig.

I don't know of any software to check and fix this automatically.

JLS July 5th, 2004 06:50 PM

Re: 3rd party software request
 
Quote:

Originally posted by Gandalf Parker:
Well I wasnt going to use MODs until I had played with the game abit. Maybe DevNull or TDM which seem to just add capabilities without trying to rewrite thegame (doesnt try to make the AIs harder or anything). Do I have those right?

I wouldnt mind increasing options, and increasing maps, playing with more races and neutral races. But I didnt want an extremely modified Version of the game

<font size="2" face="sans-serif, arial, verdana">I do not know how this went from the 3rd party MOD Launcher search - to TDM: but I also Agree that TDM is the way to go as you said Gandalf Parker - "after new players have played the se4 game abit."

And agreed: se4 Players also enjoy MODs - whether they offer a MODED AI as with TDM and AIC or just Facilities and/or just Component styles, Vehicals, Mounts, Formations Etc... and of coarse ALL the above: Would you not agree?

= = = = = =
NOTE: I have noticed that TDM also changes the se4 Path to its folder, so the use of the Latest MOD launcher that we originally discussed will be of value all around http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 05, 2004, 19:16: Message edited by: JLS ]


All times are GMT -4. The time now is 12:59 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.