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DevNull Mod + Highliner Mod??
is it possible to merge these two mods?
how would you go about doin that? I love the DN mod and while i haven't played the HL one yet, the concept sounds intriguing and so I naturally wondered if you could merge them somehow? |
Re: DevNull Mod + Highliner Mod??
It is certainly possible, but no easy task. You have to go through the modified data files of each mod and combine them, manually. I suggest using Highliner as the base, as a lot of items are changed to be useable on fighters and such, due to most "ships" being "fighter" hulls instead.
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Re: DevNull Mod + Highliner Mod??
Good advise fyron.
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Re: DevNull Mod + Highliner Mod??
The AI in Highliner is able to play along? Or it simply donīt work in the Highliner mod?
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Re: DevNull Mod + Highliner Mod??
The HM AI's will work acceptably - if you set them to the hardest level. AI scripting has always been my weakest link.
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