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-   -   weapon platforms (http://forum.shrapnelgames.com/showthread.php?t=12517)

Suicide Junkie July 20th, 2004 03:45 PM

Re: weapon platforms
 
If they are rioting, they won't be able to build any new platforms if you intel-bomb them to dust...

Just make sure they don't get any reinforcements from outside.

Alneyan July 20th, 2004 03:54 PM

Re: weapon platforms
 
The Cargo Maintenance Problems project targetting planetary cargo is broken however, so you won't be able to break their defences this way. This project has an effect amount of 1, so it does, quite literaly, one point of damage to a random cargo unit. You might be able to take down one police troop per project though, but hardly more than this.

It should work if you increase the effect amount for this project though. Remember that units do *not* take partial damage, so the project should deal enough damage to destroy at least a weapon platform.

freduk July 21st, 2004 01:18 AM

weapon platforms
 
Will weapon platforms fire when a planet is rioting??? I am monitoring a very heavily defended planet with multiple talisman-enhanced large weapon platforms, and have not seen its population increase for over 3 turns now, meaning it is rioting.
Still, I can only capture it if those WP's do not fire.

primitive July 21st, 2004 01:20 AM

Re: weapon platforms
 
Yes !

freduk July 21st, 2004 08:52 PM

Re: weapon platforms
 
And if the planet has zero population?? would that help???

Loser July 21st, 2004 08:56 PM

Re: weapon platforms
 
Quote:

Originally posted by freduk:
And if the planet has zero population?? would that help???
<font size="2" face="sans-serif, arial, verdana">Food Poisoning, right?

A plague will wipe the planet clean, I think, but Food Poisoning reduces the population to zero.

Fyron July 26th, 2004 06:09 PM

Re: weapon platforms
 
Quote:

Originally posted by Alneyan:
The Cargo Maintenance Problems project targetting planetary cargo is broken however, so you won't be able to break their defences this way. This project has an effect amount of 1, so it does, quite literaly, one point of damage to a random cargo unit.
<font size="2" face="sans-serif, arial, verdana">Does that project not destroy X units, rather than do X damage?

Alneyan July 27th, 2004 03:36 PM

Re: weapon platforms
 
It is supposed to work this way Fyron, but it does not. It works like the Cargo Bomb, save that units do not receive partial damage, and so it is an all or nothing thing.

For example, a planet has 40 platforms with 770 hitpoints each. The regular project will do nothing at all. If the effect amount for this project is increased to 10,000, 12 platforms will go down with each project. But because of the way units are handled, launching this project twice in the same turn will mean a loss of 24 platforms, and not 25 platforms (which would have been the case if the damage stacked).

[ July 27, 2004, 14:42: Message edited by: Alneyan ]


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