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-   -   Sergetti Mod 1.2 (http://forum.shrapnelgames.com/showthread.php?t=1262)

Daynarr January 7th, 2001 11:05 AM

Sergetti Mod 1.2
 
FYI a new Version of Sergetti Mod is avaliable to download in scenario/mod archive.

Version 1.2 changes:

- Eliminated index error bug (squish)
- Tweaked Sergetti to be more efficient
- Added Sergetti emp files for 2000 and 3000 race points game

Version 1.1 changes:

- Fixed bug that caused error Messages on start of Sergetti's turn


This is just first race that is getting enhanced. When Sergetti start performing satisfactory, I will move on and enhance all the 19 remaining races. While doing so I will try too keep their personality as close as possible to their original design made by Malfador.

All your comments about this mod are more then welcome, and will help me make these races much more interesting and competitive.

Tenryu January 7th, 2001 07:38 PM

Re: Sergetti Mod 1.2
 
Thanks Daynarr,
I play with Meph's Race, yours and the Eysk. They're all cool. Glad you guys are doing such a good job with the races.



jowe01 January 8th, 2001 03:22 PM

Re: Sergetti Mod 1.2
 
Tampa,when will the Darloks be ready for posting ? Given the very good EA and the promising Sergetti Mods, I cannot wait to get your sneaky ones...

Umpf, yeah, I should have looked 3 cm further down the bulletin board, I know. Sorry for that...

[This message has been edited by jowe01 (edited 08 January 2001).]

[This message has been edited by jowe01 (edited 08 January 2001).]

Tampa_Gamer January 9th, 2001 02:54 AM

Re: Sergetti Mod 1.2
 
Thanks Daynarr, I will start using this race as a comparison to the EA and Darlok when I do further tweaks. So far the EA and the Darlok have (almost) always finished in the top three slots during my playtesting (50+ games).


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