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-   -   Machine race (http://forum.shrapnelgames.com/showthread.php?t=1304)

HAL January 9th, 2001 07:05 PM

Machine race
 
I would like opinions on what everyone thinks would be appropriate for a machine race. All the ships will have master computers, but what else should the race have?

Thanks.

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I'm sorry Dave, I'm afraid I can't do that.

MoonDragn January 9th, 2001 07:08 PM

Re: Machine race
 
Temporal tech, robo miners, and robotic boarding crew to "assimilate" other races
they would have energy dampners to stop ships from firing and shield disrupters to take down shields so they can "assimilate"

HAL January 9th, 2001 07:12 PM

Re: Machine race
 
Machine race != Borg. 8^)

I am thinking more about myself here. I did away with the evil biologicals that were threatening the mission. I was thinking more along the lines of the Battlestar Gallactica Cylons and Arnie's Terminators. The robotic extractors are good. Why temporal tech?

Tampa_Gamer January 9th, 2001 07:17 PM

Re: Machine race
 
I like it! I have not had any luck yet getting the AI to group its boarding ships with attack fleets in my Darloks (ver 1.31). But I can see your machine race having a large group of such ships and using the defender's ships against them.

MoonDragn January 9th, 2001 08:03 PM

Re: Machine race
 
Reason for temporal tech is that one of the temporal weapons can do 4x damage to shields, that helps in the boarding of the ship. 2nd reason is the temporal tech allows temporal space yards, which will increase the production rate and produce that hoard of ships.
Plus if you ever seen the daleks(not to be confused with darloks) which is where they were based off of, from Dr Who, they were a race of alien sentient robots who could at one point time travel.

Daynarr January 9th, 2001 08:06 PM

Re: Machine race
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tampa_Gamer:
I like it! I have not had any luck yet getting the AI to group its boarding ships with attack fleets in my Darloks (ver 1.31). But I can see your machine race having a large group of such ships and using the defender's ships against them.<HR></BLOCKQUOTE>

I am right now heavily testing AI behavior in grouping fleets and have found some interesting discoveries that just might be the solution that you are looking for. As soon as I confirm those theories I will post them for all moders and also new Version of Sergetti mod will go out. Hold on tight. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif http://www.shrapnelgames.com/ubb/images/icons/icon7.gif http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Oh yeah, I almost forgot. Making AI use master computers can't be done at the moment. AI simply doesn't include them in the design even if he has the tech. Sorry HAL. I hope they will fix it in the next patch.

HAL January 9th, 2001 09:29 PM

Re: Machine race
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Daynarr:
Oh yeah, I almost forgot. Making AI use master computers can't be done at the moment. AI simply doesn't include them in the design even if he has the tech. Sorry HAL. I hope they will fix it in the next patch.<HR></BLOCKQUOTE>

(sigh)
Tis to be expected when dealing with biologicals. I guess I will have to live with the idea that the life support module and quarters are actually power recharging modules or some such. Thanks for the info.



------------------
I'm sorry Dave, I'm afraid I can't do that.

Sinapus January 9th, 2001 10:08 PM

Re: Machine race
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by HAL:
(sigh)
Tis to be expected when dealing with biologicals. I guess I will have to live with the idea that the life support module and quarters are actually power recharging modules or some such. Thanks for the info.

<HR></BLOCKQUOTE>

"I'm sorry, HAL. I'm afraid I can't do that." http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Okay, that was evil. You might want to include "Mechanoids" advanced trait since that makes them immune to plagues. Maybe lower the reproductive rate, if you want to make them a race whose members take a long time to build new ones. Or maybe not.

Puke January 9th, 2001 10:17 PM

Re: Machine race
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Sinapus:
"I'm sorry, HAL. I'm afraid I can't do that." http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Okay, that was evil. You might want to include "Mechanoids" advanced trait since that makes them immune to plagues. Maybe lower the reproductive rate, if you want to make them a race whose members take a long time to build new ones. Or maybe not.
<HR></BLOCKQUOTE>

i wish there was a 'breathe any atmosphere' trait for about 4000 points


KiloOhm January 9th, 2001 10:25 PM

Re: Machine race
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
i wish there was a 'breathe any atmosphere' trait for about 4000 points

<HR></BLOCKQUOTE>

Yep, the silicoids will not live in the SEIV universe...

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Regards,
KiloOhm


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