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-   -   How's this for a start... (http://forum.shrapnelgames.com/showthread.php?t=1327)

rdouglass January 10th, 2001 03:03 PM

Re: How\'s this for a start...
 
I'm not positive, but I don't think shields help you much with a damaging warp point, I think you need lots of armor. I think that's the only thing that works. If I'm wrong I'm sure someone will correct me...

Hydraa January 10th, 2001 04:40 PM

Re: How\'s this for a start...
 
Try to get 200 points of armor on the ship or try sending them thru one at a time until you get one to survive. I don't think they always damage 100% of the time.

You can make a armored colonizer out of a light cruiser to establish a foothold outside. Then make a ship yard and expand from there.

Of course you can always wait until you can open a new warp point.

dmm January 10th, 2001 06:04 PM

Re: How\'s this for a start...
 
Actually, KiloOhm, that will probably be a very fun game. By the time you break out, the AI empires will be well-developed and will present a real challenge. Enjoy.

Hint: Research repair as well as armor. Then make Repair LCs and send them through with every fleet.

Also, in my experience, a damaging warp point always has a black hole on the other side.

KiloOhm January 10th, 2001 06:26 PM

Re: How\'s this for a start...
 


<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dmm:
Actually, KiloOhm, that will probably be a very fun game. By the time you break out, the AI empires will be well-developed and will present a real challenge. Enjoy.
<HR></BLOCKQUOTE>

I can send the saved game to people if they are interested in trying it out. I do think it will be a fun game.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Hint: Research repair as well as armor. Then make Repair LCs and send them through with every fleet.
<HR></BLOCKQUOTE>

Yea, that's my plan. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Also, in my experience, a damaging warp point always has a black hole on the other side. <HR></BLOCKQUOTE>

Now that's an interesting piece of information. I'll have to see if that's true. Thanks for the tip!

------------------
Regards,
KiloOhm

Nyx January 10th, 2001 07:24 PM

Re: How\'s this for a start...
 
Damaging warp points do indeed always have a blackhole on one side of them. You can even see a warning of this if you select the warp point.

Also, they do not always damage all ships and shields offer no protection only armor.

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Compete in the Space Empires IV World Championship at www.twingalaxies.com.

Jubala January 11th, 2001 01:30 AM

Re: How\'s this for a start...
 
KiloOhm, I'd like to try that savegame. If you have made any changes to your datafiles please include them as well so it's playable. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Send it to jubala76@hotmail.nospam.com (remove .nospam) please.

KiloOhm January 11th, 2001 02:55 AM

How\'s this for a start...
 
(No this isn't the PBEM game Wayland! http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif )

The Nerdons started in a sector Rich in lovely gas planets, along with a competor (Serengetti). Only one warp point lead out of this sector and it was of the ship damaging type.

First of all I colonized all the planets I could. One planet I colonized had artifacts that gave me Ice planet colonization (a VERY sweet gift for early in the game).

I then (under the veil of peace) sent over 9 missle boats to the Serengetti homeworld and then blew it up after a pretty tough fight. I then proceeded to wipe out all remanants of his empire.

Now I had like 10 planets in one sector and wanted to see what's behind that lone warp point. I sent the remainder of my fleet through it and....

::BLAM:: when they say damaging, they mean DAMAGING! Most of my ships lost all their components but 2-3.

What was on the other side you ask? A damn black hole so my whole fleet got sucked into it and perished.

So I'm pretty screwed until I can get decent shield technology (I assume it will help me get through the warp point unscathed.)

At least I have a lot of planets and a very tough natural defense. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif



------------------
Regards,
KiloOhm

HAL January 11th, 2001 08:47 PM

Re: How\'s this for a start...
 
I second dmm's opinion that you will find it a more interesting game. My Halogen game has been riveting, even if I am mostly getting my butt kicked.

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I'm sorry Dave, I'm afraid I can't do that.


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