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-   -   Do you want to see the AI BaseShips in action? (http://forum.shrapnelgames.com/showthread.php?t=1331)

HreDaak January 10th, 2001 07:31 PM

Do you want to see the AI BaseShips in action?
 
Open <racename>_AI_DesignCreation.txt file
and change all the lines with:

Minimum Speed := 4

to

Minimum Speed := 1

and in you next game this race will build
BaseShips as soon as it gets the tech to
use them...

Problem why the AI does not build BaseShips
currently is in the VehicleSize.txt file
where it states that max speed for BaseShips
is 2. In all those DesignCreation files
the minimum speed requirement is above this
and so the AI will not even design BaseShips.
This also prevented AI from designing new
Dreadnought designs after it had researched
the BaseShip design... (atleast it did not
design new Attack Ships).


Baron Munchausen January 10th, 2001 09:06 PM

Re: Do you want to see the AI BaseShips in action?
 
Even better, open VehicleSize.txt and change the number of engiens a base ship can have. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif The "Number of Engines per move" setting DOES work now, and I've altered my tech set to require two engines per move on battle cruisers, three per move on battleships and dreadnoughts, and 5 per move on baseships. Since the engine limit on a base ship is 15 and an engine bonus of 1 or better will give the required minimum movement of 4 with this number, it works well enough and I do see AI built baseships in my games.


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