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Possilbe upgrade for Solar Collector
I am thinking of modifying the Solar Collector Facility. I know someone mentioned this before in the suggestions list. Right now level III produces 300 of each resource for each star which is just too weak compared to the monolith facility.
Tell me what you think of this: Level I produces 300 per star Level II produces 500 per star Level III produces 700 per star This way they are more effective than monolith facilities in trinary and binary systems, which seems balanced to me. Also has anyone used stellar manipulations to create more than three stars in a system? |
Re: Possilbe upgrade for Solar Collector
On a similar note, does the brightness of a star have any effect on solar collectors or solar harnessing for ships?
------------------ Regards, KiloOhm |
Re: Possilbe upgrade for Solar Collector
No, brightness does not influence supply collection. Number of stars does.
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Re: Possilbe upgrade for Solar Collector
You cannot create a new star if the system already has one.
------------------ Compete in the Space Empires IV World Championship at www.twingalaxies.com. |
Re: Possilbe upgrade for Solar Collector
However a normal monolith costs 5000 more minerals than a solar collector and you give a big advantage to the crystal player in the finite resource game. Also the monilth gets the postive or negative bonus from the planet. The collector is like always on a triple 100% non modifiable base.
You can not create a star if a star exist in the system. Also you cannot create a star in a system with a created planet (even though the star is gone for most other purposes. I am not sure about if it is for solar collectors. Production bonuses do apply to solar collectors, both race and population Also out of curiousity I tested collectors. A solar collector place outside or on a constructed world loses access to the star. [This message has been edited by Hydraa (edited 12 January 2001).] |
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