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Questions above emissive armor
The game manaul seems to be lacking in accurate descriptions of a lot of things.
How does emissive armor work? Does it subtract X damage from each hit. Or does it just totally negate any damage of X or less and do nothing against higher damage values? I am thinking the first one would make sense as small emissive armor stops 3kT damage and no weapon deals 3 or less damage. I'm pretty sure it is not cumulative like in SEIII. |
Re: Questions above emissive armor
If the componet resist damage of 10. Then if you opp. Hits you with 10 or less then no damage is done at all. The effact is not cumlitive. So. if on turn on you opp. hits you with a 9 then on turn two it hits you with a anothor 9 no damage is done
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Re: Questions above emissive armor
...and, since by the time Emissive III comes around practically all weapons in use will be doing more than 30 pts (Including fighter stacks! At least as of the first patch [haven't tested in the second], each volley counts as one BIG attack), it appears to be completely useless.
The small variant appears to be just as useless (3 pts. Hrm. There aren't that many weapons which do less than 4 pts of damage...). You may still want to research the tree, however, even if you have organic or crystalline, to get the Stealth and/or Scattering armor, for one piece per ship. ------------------ -- The thing that goes bump in the night |
Re: Questions above emissive armor
I've finally figured out the main advantage of stealth and/or scattering armor over regular armor (well, besides the (small) defense bonus & (minor) cloaking ability of Stealth Armor (scattering armor blocks long-range scanners, but who really uses long range scanners?)) : it's only ONE component for repair! Yeah, this sounds obvious at first, but there was a whole thread on the fact that Armor III provides more protection per kT than Stealth or Scattering Armor. BUT, if you're trying to repair that ship after the armor has been damaged, it's much faster to repair one Stealth Armor (with it's 100 pts. damage resistance, IIRC) than three Armor III's (with 40 pts. damage resistance each). Especially if the ship has taken more than just armor damage...
Unfortunately, I agree about the emissive armor - it's just not worth it, since it's too easy to overload the damage resistance. |
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