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-   -   City Ships (http://forum.shrapnelgames.com/showthread.php?t=13991)

Trachmyr December 26th, 2000 09:27 AM

City Ships
 
Hello everyone, I regret to say that I'm new to SE4 (or SE for that matter), I wish I would of stumbled across this gem in the ruff a long time ago. I've currently got the Demo, and awaiting the full game in the mail. Enough about me, on to my idea/request.

I would like to see City Ships in the game... massive craft on the line of Dreadnoughts... They could mount a special componet that Holds Population... but unlike cargo, it allows the population to grow (at a low %, and to the max capacity of the "city componets"). Additionally, planet type facilities such as reasearch/ intelligence/ medical/ storage/ ect. to be available as componets... they would be very heavy and expensive though. The other important componet would be a "Ship Supply Componet" that acts as a resupply depot but at huge maintance costs.

The main reason I would like to see this is that for a while now I've been running a pen&paper RPG that includes such a "nomadic" race. And indeed they do alot of remote mining.

What are your thoughts? And is it possible to create this in a mod (I fear not, as I have read many of the Posts in this forum)

Trachmyr

Resident Alien December 26th, 2000 05:22 PM

Re: City Ships
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Trachmyr:
Hello everyone, I regret to say that I'm new to SE4 (or SE for that matter), I wish I would of stumbled across this gem in the ruff a long time ago. I've currently got the Demo, and awaiting the full game in the mail. Enough about me, on to my idea/request.

I would like to see City Ships in the game... massive craft on the line of Dreadnoughts... They could mount a special componet that Holds Population... but unlike cargo, it allows the population to grow (at a low %, and to the max capacity of the "city componets"). Additionally, planet type facilities such as reasearch/ intelligence/ medical/ storage/ ect. to be available as componets... they would be very heavy and expensive though. The other important componet would be a "Ship Supply Componet" that acts as a resupply depot but at huge maintance costs.

The main reason I would like to see this is that for a while now I've been running a pen&paper RPG that includes such a "nomadic" race. And indeed they do alot of remote mining.

What are your thoughts? And is it possible to create this in a mod (I fear not, as I have read many of the Posts in this forum)

Trachmyr
<HR></BLOCKQUOTE>

Some thoughts and ramblings inspired by the above.

That would fit in nicely with the back story I frequently play with: The Culture - from Iain M. Banks' series of novels (Consider Phlebas, Player of Games, Excession, Look To Windward and others....)

The Culture has what they call General Systems Vehicles (GSV). These are massive ships, typically 5 x 10 x 2 miles in size.

In SE4 these ships would be related to Base Ships like Ring Worlds are related to planets. Way bigger. Could have planet size facilities and 100+ millions pop. A mobile tiny/small planet capacity perhaps http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

The GSV's perminently travel in hyperspace. Dropping off and picking up stuff as they pass near systems using heavy lift ships that transition through the hyperspace bubble to and from the GSV. Not possible to simulate in SE4 as it's based on a worm hole mechanism. But you could maybe have cloak IV (very expensive) and restrict this to the GSV size hull. Transport population to it using Transports. Cannot land on planets etc.

The population could live life on a GSV and never leave. It has population, production and manufacturing and communication with the other GSV's.

In the books The Culture doesn't use Ring Worlds but they do use what are called Orbitals. An Orbital is a smaller Version of a Ring World that orbits the star instead of encircling it. Probably in the game the capacity of the Ring World is more equivalent to what a "real" Orbital would have than a real Ring World.




[This message has been edited by Resident Alien (edited 26 December 2000).]

Baron Munchausen December 27th, 2000 08:11 PM

Re: City Ships
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Trachmyr:
Hello everyone, I regret to say that I'm new to SE4 (or SE for that matter), I wish I would of stumbled across this gem in the ruff a long time ago. I've currently got the Demo, and awaiting the full game in the mail. Enough about me, on to my idea/request.

I would like to see City Ships in the game... massive craft on the line of Dreadnoughts... They could mount a special componet that Holds Population... but unlike cargo, it allows the population to grow (at a low %, and to the max capacity of the "city componets"). Additionally, planet type facilities such as reasearch/ intelligence/ medical/ storage/ ect. to be available as componets... they would be very heavy and expensive though. The other important componet would be a "Ship Supply Componet" that acts as a resupply depot but at huge maintance costs.

The main reason I would like to see this is that for a while now I've been running a pen&paper RPG that includes such a "nomadic" race. And indeed they do alot of remote mining.

What are your thoughts? And is it possible to create this in a mod (I fear not, as I have read many of the Posts in this forum)

Trachmyr
<HR></BLOCKQUOTE>

Yes, this has been a standing request for some time. There are zillions of requested features and also zillions of bugs to deal with, so there's no telling when this particular idea will appear. There are lots of other people who want it, though, so it'll probably be done eventually.

Atrocities December 27th, 2000 09:17 PM

Re: City Ships
 
The nice thing about SEIV is that you can make your city ship. MM made SEIV a modders heaven for editing and stuff.

Seawolf December 27th, 2000 10:16 PM

Re: City Ships
 
BAH HUMBUG!!

You can make worlds!!! and they want City Ships!. I think someone has been reading again instead of playing http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

------------------
Seawolf on the prowl

Nyx December 28th, 2000 01:57 AM

Re: City Ships
 
The Eldar in Warhammer 40k Also have no planets. Their whole population lives in what they call Craftworlds.

Puke December 28th, 2000 02:33 AM

Re: City Ships
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nyx:
The Eldar in Warhammer 40k Also have no planets. Their whole population lives in what they call Craftworlds.<HR></BLOCKQUOTE>

Yeah, we dont need to make city ships, we just need to be able to put engines on planets like in tradewars 2002!

by the way, do they have craftworlds in battlefleet gothic (or whatever the 40K fleet action game is called?) how do they work out scale wise?


Nyx December 28th, 2000 06:55 PM

Re: City Ships
 
I don't know about Battlefleet Gothic, but in the original Version of the game they used the surface of a craftworld as a map for one battle. Gothic claims that orc hulks are the largest known starships so I'm guessing that you could make Craftworlds for Gothic.


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