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-   -   Need Mod help on Anti-Proton Beams (http://forum.shrapnelgames.com/showthread.php?t=14006)

Cryptotec88 December 29th, 2000 03:55 AM

Need Mod help on Anti-Proton Beams
 
The APB's are just too weak, and that is all the AI likes to use. Can someone give me a good re-design on the APB, or tell me what weapon you substituted in the AI races research queues?

Daynarr December 29th, 2000 04:05 AM

Re: Need Mod help on Anti-Proton Beams
 
I am redesigning APB-s for my mod. Since you asked for them, I will post them separately as .txt file. You will need to copy/paste them from that file over the old APB-s in components files. They are in work right now (just finished Disruptors), so I will post them in 'bout hour or so.

Cryptotec88 December 29th, 2000 05:04 AM

Re: Need Mod help on Anti-Proton Beams
 
Thanks!

Re: Disruptors-- I take it your mod maybe has Romulans in it??

Daynarr December 29th, 2000 08:11 AM

Re: Need Mod help on Anti-Proton Beams
 
It's finished. Sorry for waiting that long. I had some big trouble with my TechArea.txt. The file is in the mod area.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Re: Disruptors-- I take it your mod maybe has Romulans in it??<HR></BLOCKQUOTE>
Well, there is a lot of tech from Star Trek there, including Phazors, Disruptors, Pulse-Phazor Cannon (USS Defiant uses it), Quantum Deconstruction Device (Nemesis Device), Photon Cannon etc. There is lots of non-Trek related tech too. I don't have any race shipsets in this mod, but I will edit most race files for standard SE4 races so they can use new tech (and kick butt, by the way).

Cryptotec88 December 29th, 2000 09:11 AM

Re: Need Mod help on Anti-Proton Beams
 
No problem at all!! (Grin!) I can't do much with it til tomorrow, but be sure I will. Thanks again!


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