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Combining SEIV with Combat-Sim Games
Some have expressed a desire to combine SEIV with other games that stress tactical space or ground combat. This could be done on an honor system without too much extra programming, if the developers included a way to bypass SEIV's combat engine and simply enter the results of combat (presumably based upon the outcome of some other game). For space combat, you can do that now in a kludgey way if you're playing a human player. Just choose "No" when you're asked if you really want to enter that space with enemies in it. Save the game and exit. Go play your other game, using agreed-upon conVersions of the SEIV ships. Once one side is dead (retreat is still not an option) resume SEIV. Attack again, this time say "Yes," choose "Tactical Combat," and cooperatively implement the results from the other game as closely as you can. As you can see, at least for turn-based it can be done, but to do it for every skirmish you have to be anal retentive and have no life. However, it might be fun to use this method for a few huge decisive battles.
p.s. I promise, no more Posts today!! |
Re: Combining SEIV with Combat-Sim Games
Hey, post all you want! Ideas are *always* welcome!
You could also apply this system as is for ground battles, at least for actual troops as opposed to those pesky militiamen. Just have the lost forces scrapped and/or jettisoned (it's cold in space . . . ) and if the planet is conquered, go ahead to the in-SEIV battle and land the troops. |
Re: Combining SEIV with Combat-Sim Games
I still would like to see ground battles in SE V expanded. One of the best features (there were very few) in Star General that I liked was the use of ground combat. If my troops Lasted long enough I could actually reinforce them during the "space turn" move. It was also nice to have air support/artillery/armore/infantry strengths needed to counter certain ground forces present on the planet. Of course they forgot the planetary bombardment concept implemented in Moo2 and IG2.
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Re: Combining SEIV with Combat-Sim Games
There was half-@$$ed planet bombardment. If you had a battleship in orbit, you could buy Neutronium bombs on the first ground turn for 500RPs each (about the cost of the most advanced battleships in the game). They would destroy everything within a 1-hex radius of the target hex. This gets REALLY expensive when invading huge heavily defended planets.
I have to agree though that Moo2's system was fairly good, but so is SE3/SE4's. |
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