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-   -   This Game...Plus Hint vs the Terrans (http://forum.shrapnelgames.com/showthread.php?t=14125)

T October 16th, 2000 02:51 AM

This Game...Plus Hint vs the Terrans
 
IG2....Not bad but Linear....Moo2....okay but in the end Stellar converters and Doom Stars was all you used...

This Game has So much potential it just kicks ***, okay some bugs but up untill now ive never been so impressed with the level of customisability in it!

Ive got some 3D-rendering stuff...I reckon I could get a good ST or SW Mod out...or maybe a Homeworld one! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

BTW anyone use the Frigate Class Hull as an AMS Vessel (AMS= Anti-Missile Ship) its Really effective! just load it full of Point defence cannons and one Shield generator its good and small and makes the Terrans get obsolete fast there ships just lose out when thier main attack weapon is blown to peices!!!

I can't wait for this game and will be paying the Extra for shipping to England as soon as it comes out!! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

"T"

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Life is Precious, far to precious to squander being doped up out of your brain.

Possum October 16th, 2000 03:51 AM

Re: This Game...Plus Hint vs the Terrans
 
AGREED! I never played Moo2, but I played the living hell out of MOO, the original.

Your idea on creating an AA-Frigate is one I endorse heartily. I use those puppies *all* the time. I think the FG hull is almost ideal for most specialized support vessel designs, although I do tend to create larger Fleet Support vessels out of obsoleted DD hulls later in the game.

T October 16th, 2000 08:17 PM

Re: This Game...Plus Hint vs the Terrans
 
Hmmmmn Destroyers....I think they are useful Im wondering about them as MID Game Missile Batteries or Inter-System Patrol Ships...a Destroyer Armed Correctly can still beat a AI Light Cruiser and get a Cruiser up to 78% damage http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Its all I suppose how you use them....One of my friends has made it with Some Anti-Ship Weapons not the BEST way I think if your gonna have AMS use the Entire Hull.....Hmmmn Battleship AMS! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif



Taqwus October 16th, 2000 09:26 PM

Re: This Game...Plus Hint vs the Terrans
 
Old DDs?

Hmmm. Depends what you're up against, and how evil you are. If you're feeling particularly sadistic and your borders include a few black hole systems, maybe you could put those engine-killing missiles on 'em. Slow down your foes, then run away and let gravity do the rest, and you're not tying up a particularly valuable ship to do this.

Maybe a minesweeper role would be fine, as well -- IIRC, the sweeper component is pretty small.

I've used DDs as long-range scouts (engines, 1-2x armor perhaps, a single seeker, a single PD, and the rest supply); they're cheap enough that by the time you're pumping out CAs, the loss of such a cheap DD isn't much of a loss at all. Useful for finding the remaining opponents when it's a large galaxy and there's somebody you haven't even seen yet.


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-- The thing that goes bump in the night

Cyrien October 17th, 2000 02:25 AM

Re: This Game...Plus Hint vs the Terrans
 
Don't rely on that AMS DD or frigate too much though... I used those on Terrans and was kicking but... right up until they pulled out the new fleets from somewhere back in their empire and wailed on my current attack fleets with the new Wave Motion Guns with large mounts they had just come out with.

If not for the 100 turn limit (not making a negative or positive comment here I merely live with it) then I think I could have turned that disaster around though.


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