![]() |
Demeanors?
Hrm. Anybody know what the effects of the different demeanors are? I normally choose impulsive, but Last game i opted for aggressive (and bloodthirsty ;-) ... One thing that struck me as interesting was that *all* of the races fought to the death. In fact, the Nultoh Group fought on even when they were *all* dead; if memory serves, they weren't booted from the game until i wiped out a pair of satellites that were protecting the smoking, lifeless ruins of their Last colony (i'd brought cas with the religious talisman and 2 large wmgs; they could hit the planet 100% from 8 squares, but not satellites so i had to wait for my other major ca class -- with pd and psychic weapons and a talisman -- to arrive. Max-tech, so my ships were outrunning missiles anyways.)
(Religious is a LOT nicer in 0.99 with the Talisman -- 50kt or so, but your direct-fire weapons always hit). ------------------ -- The thing that goes bump in the night |
Re: Demeanors?
The different demeanors have an influence on your population's happiness. They help determine what actions/occurrences will change population happiness. I'm not sure as to the weight they are given in determining happiness.
The AI demeanor will influence the AI's initial reaction to you and how they interact with you after that. It also determines (somewhat) their willingness to give tribute/gifts and to surrender or die. |
Re: Demeanors?
So what demeanor has what effect? I usually go for honorable.
|
All times are GMT -4. The time now is 07:21 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.