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Re: Will there be leaders/heroes??
Only one hero.
You. Up to it??????????????? |
Re: Will there be leaders/heroes??
So, once in my life, somebody is telling me this. I waited all the year for it.
I AM A HERO! (giggle) O.k., thanks again for your answer and your humor. greetings from Germany Jochen |
Re: Will there be leaders/heroes??
In a post by Malfador Machinations (probably the programmer himself, Aaron Hall) a long time ago, they said that they had originally planned for each ship to have its own captain and for the captains to gain experience and possibly have special abilities. Apparently it was too difficult to do at that time. So, crews gain experience but there are no individual "heros" in this Version of Space Empires. But, there will most likely be a Space Empires V eventually, and we can request heros for that one. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
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Re: Will there be leaders/heroes??
Backing up Baron no hero's. Besides any empire would have hit teams take them out first.
------------------ Seawolf on the prowl |
Will there be leaders/heroes??
Ah, yes, that´s my question!
´Forgotten to implement it in my first question here. thanks Jochen |
Re: Will there be leaders/heroes??
Personally I don't want any heroes in the game. In all the games with heroes I have played they are always one man killing machines capable of annihilating just about everything with impunity except maybe another hero. I don't want that in Space Empires. Build bigger better ships if that's what you want.
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Re: Will there be leaders/heroes??
Hi all,
ups, i´m surprised to find so many postings to my question. But, i don´t mean "heroes" for the battles only, like in MoOII, that you can have special leaders with special abilities for your planets and fleets. I think it would be cool, to have such heroes. But, SE4 is still very good even without them. Greetings from Germany Jochen |
Re: Will there be leaders/heroes??
The problem with MoO2-style heroes is that they can be HUGELY unbalancing, and considering that they were driven mostly by luck in any game with a decent number of non-Repulsive players...
If you got, say, Xantus the Supreme Leader and Necron the Dark Lord (both give massive production/research bonuses -- roughly +100% for the system IIRC), T-something the Warlord for training (something like +3% experience for ALL ships, per turn), Black Razor (darn good spy/assassin), Loknar (insane combat bonuses)... things get crazy. ------------------ -- The thing that goes bump in the night |
Re: Will there be leaders/heroes??
I wouldn’t want to see heros per se, but rather commanders. Their effect should be small, in the area of a few percentage points. Keeping track of commanders on individual ships would be too much, but one commander per fleet would work.
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Re: Will there be leaders/heroes??
Yeah, commanders per Fleet would be an alternative. But how to handle it?? I often create fleets and dismiss them. the fleetcommander should have his own ship. So it would take time, that he can meet a fleet he is assigned to.
Other ideas?? Greetings Jochen |
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