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-   -   Cultural Modifiers (http://forum.shrapnelgames.com/showthread.php?t=14167)

jreid November 3rd, 2000 03:23 AM

Cultural Modifiers
 
Hi,

I just downloaded the demo and I have a question concerning cultural modifiers. Several of the modifiers have positive benefits but no negatives (Artisans = +10% happy, Workers = +5% production, etc.). The Nuetral modifier has no positives or negatives. So, why would you choose Nuetral? Does the choice have consequences other than the stated modifiers? Perhaps you would choose Nuetral to handicap yourself.

Thanks, Jeff.

Noble713 November 3rd, 2000 09:28 PM

Re: Cultural Modifiers
 
I've wondered this myself. You'd think that there would be some kind of disadvantage for selections such as scientist, but this isn't the case. They don't even eat up race points. Fortunately these modifiers are in the text files so you can change them in the full Version if you want.

FireAxe November 4th, 2000 07:19 AM

Re: Cultural Modifiers
 
NO choosing neutral has NO advantages OR disadvantages the reason you would choose this is because of added adaptibilety see for instans choosing politicians adds to your political value but decreases mining etc. Or choosing one of these doesn't do anything but is merely there for atmosphere.

Seawolf November 8th, 2000 06:31 PM

Re: Cultural Modifiers
 
Hey I always wanted to play the Swiss!! http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif


------------------
Seawolf on the prowl

Psitticine November 8th, 2000 08:26 PM

Re: Cultural Modifiers
 
Yeah, just think of those cool knives! And the cheese, man, the CHEESE!!! http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Talenn November 8th, 2000 08:35 PM

Re: Cultural Modifiers
 


Fireaxe et al:

I believe his question (and mine) is why would ever pick 'neutral' over a modifier that only gives pluses? Eg, Scientists only give a bonus to research and has no downside. So why not at least pick one like this over 'neutral' every time?

Thanx,
Talenn

LintMan November 8th, 2000 08:51 PM

Re: Cultural Modifiers
 
My guess is you'd pick "neutral" over one of the advantage-giving cultures to give yourself a bit more challenge. Or a player-designed AI race can be assigned the neutral culture to make it less tough.

Talenn November 8th, 2000 11:01 PM

Re: Cultural Modifiers
 
LintMan:

Yeah, thats a possibility I suppose, but IMO it kind of invalidates the rest of the 'race building' costs etc. If you can get an advantage for nothing, why bother trying to 'point balance' the whole shooting match?

I'm hoping I am just missing something here and that there is some other adverse result of picking one of these 'gimmes' instead of a 'balanced' or 'Neutral' one.

Talenn


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