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-   -   Scenarios? (http://forum.shrapnelgames.com/showthread.php?t=14250)

C4 November 16th, 2000 07:36 PM

Scenarios?
 
Does SEIV come with scenarios? I noticed there's a main menu button for scenarios, but there aren't any scenarios listed there.

Noble713 November 16th, 2000 08:20 PM

Re: Scenarios?
 
It only comes with the tutorial, we have to make new ones ourselves.

WendellM November 16th, 2000 08:23 PM

Re: Scenarios?
 
Here's a quote from Malfador's "What's New" section from 9/22:

"Some of you have asked about Map Editors and Scenarios editors. They don't exist yet, but they will. Probably not in time for the full release, but they will be made available soon after the release for free to all owners of SE4."

C4 November 16th, 2000 09:47 PM

Re: Scenarios?
 
Thanks for the info.

Possum November 16th, 2000 09:50 PM

Re: Scenarios?
 
Neat idea!

I remember one of the fun things we did with Starfire was set-up and play what we called "Smuggler" scenarios. One side would get a certain budget to build a single small warship, such as might be used on patrol, or by customs. The other side would get a certain budget to build a single freighter. The scenario would consist of the "smuggler" freighter entering via a warp point, and trying to make it to the planet and land, while the "customs" ship would try to stop it, either by destroying it or disabling the engines. I know this may sound simplistic, but it gave us some very intense and gripping short games.

My only doubt about adapting this concept to SE4 is in the matter of ending the battle. Currently, tactical battle in SE4 can (TTBOMK) only be ended when the 30 turns expire, or one side is totally eliminated. Such a scenario would require the ability to end a tactical battle when one ship reached a certain pre-designated objective.


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