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-   -   The Patch! (http://forum.shrapnelgames.com/showthread.php?t=14323)

Tim Brooks November 22nd, 2000 09:20 PM

The Patch!
 
Hi Guys and Gals:

We got it up before the Holiday. Enjoy and have a great Thanksgiving!



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Tim Brooks
Shrapnel Games


WendellM November 22nd, 2000 09:35 PM

Re: The Patch!
 
Good work and great timing! Music now works for me, and the history.txt file shows that the team has been busy in many other ways, too. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Lionel November 22nd, 2000 09:39 PM

Re: The Patch!
 
Sorry to be thick, but where is the patch?? I can't find it. Where do i look.


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http://w1.511.telia.com/~u51102888/a.../computer5.gif

Talenn November 22nd, 2000 09:54 PM

Re: The Patch!
 
Lionel:

Refresh the Shrapnel News Page..I had the same issue. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


MM or anyone:

Good job on getting the patch out today! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

OK, anyone have any sort of plan for just HOW to retrofit the patch changes into an existing Modified Data set? This is exactly the situation that I was concerned about in my previous Posts. Many of the changes that occured could be ANYWHERE in any of the umpteenth text files. I have no idea how to go about getting the changes into an already modified data set.

Any ideas?

Thanx,
Talenn

Jubala November 22nd, 2000 10:27 PM

Re: The Patch!
 
Great work guys! Any chance of getting a demo patch as well?

Lionel November 22nd, 2000 11:33 PM

Re: The Patch!
 
Thanks Telenn,
Got it. But still no music for me, even with the patch.

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http://w1.511.telia.com/~u51102888/a.../computer5.gif

Baron Munchausen November 22nd, 2000 11:38 PM

Re: The Patch!
 
Take a copy of your original file, not your modifications, and a copy of the new file from the patch. Compare them with FC (a basic DOS command). Save the results to file, since it will be large:

FC file1.txt file2.txt > differences

Load the differences into a text editor and go over your modification in another editor. This is how I handle changes to the beta for my own custom data set. Yes, it's tedious but less tedious than comparing the whole files by eye. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

[This message has been edited by Baron Munchausen (edited 22 November 2000).]

SirDarwin November 22nd, 2000 11:43 PM

Re: The Patch!
 
Ok I've seem to have found a bug in the game.
I started a new game, with low tech. I used a existing race I had created, it is a Gas/Oxygen. Now, when the game started up I thought there was a awfully lot of planets I could colonize...thats because it showed up the Rock planets as well, which needless to say I didn't have the technology for. Anyone else had this problem?

Regul November 23rd, 2000 03:34 AM

Re: The Patch!
 
Hey, great work that you released the patch before thanksgiving...thank's!

R*

[weekend is saved...*eg*]

LintMan November 23rd, 2000 07:11 AM

Re: The Patch!
 
Talenn -
I won't be back at work (where my unix machine is that I was going to use to batch-diff the data files) until Monday, and that's probably a long time to wait for the info. But Baron Munchausen's post below points out how to do it yourself easily with the DOS fc command (which I had completely forgotten about). fc does essentially the same thing as the unix diff prog I was going to use, and is available to everyone and is actually a bit more readable.

Just compare the original 1.02 data files with the new 1.11 files to find out what the patch changes were. You can then also compare your modified data files with the 1.02 originals to make a list of all your changes.

Then you go through all those changes and compare them and merge the new patch stuff into your modified file (or merge your modifications into the new file if that would be easier). You're kinda stuck doing this Last part by hand, since there really isn't a way to fully automate the merge of your changes with the patch ones if there are conflicts.


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