.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   moons (http://forum.shrapnelgames.com/showthread.php?t=1438)

oleg January 16th, 2001 07:06 PM

moons
 
Can SEIV handle more than 2 moons around
a planet ? I want to modify systemtypes.dat
to have something like a real Jupiter system
but afraid it may cause some unexpected
problems, for example during setting up
the tactical battle.
But would't it be nice to have a dozen moons around your gas giant homeworld ?

Emperor Zodd January 16th, 2001 08:07 PM

Re: moons
 
Yes.

Sinapus January 16th, 2001 08:31 PM

Re: moons
 
It doesn't really cause any problems except for one thing I have noticed. If you alter the settings to allow medium, large or huge "moons" (really a double planet) then there is a chance that a player will start on a hostile planet as homeworld and a habitable "moon" in orbit around the homeworld. It doesn't happen very often, though.

Or at least in one game my oxygen, rock empire started on a carbon dioxide, gas giant planet with a large oxygen, rock planet in orbit around the gas giant. Was an interesting start for a human player, but I don't think the AI can handle it.

(Which is strange since all it needs to do is build a colony ship, colonize the "moon" and transfer as much population across that can fit on the "moon"...)


------------------
--
"What do -you- want?" "I'd like to live -just- long enough
to be there when they cut off your head and stick it on a
pike as a warning to the next ten generations that some favors
come with too high a price. I would look up into your lifeless
eyes and wave like this..." *waggle* "...can you and your
associates arrange that for me, Mr. Morden?"


All times are GMT -4. The time now is 11:33 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.