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moons
Can SEIV handle more than 2 moons around
a planet ? I want to modify systemtypes.dat to have something like a real Jupiter system but afraid it may cause some unexpected problems, for example during setting up the tactical battle. But would't it be nice to have a dozen moons around your gas giant homeworld ? |
Re: moons
Yes.
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Re: moons
It doesn't really cause any problems except for one thing I have noticed. If you alter the settings to allow medium, large or huge "moons" (really a double planet) then there is a chance that a player will start on a hostile planet as homeworld and a habitable "moon" in orbit around the homeworld. It doesn't happen very often, though.
Or at least in one game my oxygen, rock empire started on a carbon dioxide, gas giant planet with a large oxygen, rock planet in orbit around the gas giant. Was an interesting start for a human player, but I don't think the AI can handle it. (Which is strange since all it needs to do is build a colony ship, colonize the "moon" and transfer as much population across that can fit on the "moon"...) ------------------ -- "What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?" |
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