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-   -   Use of Ministers (http://forum.shrapnelgames.com/showthread.php?t=14447)

Commander G December 5th, 2000 07:35 PM

Use of Ministers
 
Does anyone have any advise to share on using Ministers in the game? I hardly use them, but I could probably run my turns much faster if I did. I'd be interested in know what works well, then I'd consider using them in those areas.

Seawolf December 5th, 2000 08:55 PM

Re: Use of Ministers
 
I use them for transports only currently. It really up to you. Turns may be faster but less control.

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Seawolf on the prowl

Seawolf December 5th, 2000 08:55 PM

Re: Use of Ministers
 
I use them for transports only currently. It really up to you. Turns may be faster but less control.

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Seawolf on the prowl

Taqwus December 5th, 2000 10:02 PM

Re: Use of Ministers
 
I usually toggle on colonization (after a certain point), transports, mines/satellites, resupply, repair, and occasionally exploration.

But the only ships that ever get the minister toggled on are transports (including mine/sat layers), colony ships (after the early phases), and occasionally a couple of warships w/ solar panels on a long-term exploration mission. This lets me focus on, say, starting massive 4-way wars and fighting them. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif In particular, planting minefields and shuttling population are dull, repetitive tasks... although I'll often grab a minelayer and override it if it's near a un-mined warp point that I think should be mined.

I'd never toggle on the ship design (because a human can do much better, especially when fleets are concerned), nor politics (!), research et al.

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-- The thing that goes bump in the night


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