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-   -   Duplicate Space ports (http://forum.shrapnelgames.com/showthread.php?t=1447)

Emperor Zodd January 17th, 2001 03:35 AM

Duplicate Space ports
 
Is the AI instructed not to build a space port and supply depots if they already exist in the same system?

[This message has been edited by Emperor Zodd (edited 17 January 2001).]

Mephisto January 17th, 2001 09:56 AM

Re: Duplicate Space ports
 
Yes. It won't build them again if one is already there.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Emperor Zodd:
Is the AI instructed not to build a space port and supply depots if they already exist in the same system?

[This message has been edited by Emperor Zodd (edited 17 January 2001).]
<HR></BLOCKQUOTE>


Emperor Zodd January 17th, 2001 11:20 AM

Re: Duplicate Space ports
 
Thanks

DirectorTsaarx January 17th, 2001 05:38 PM

Re: Duplicate Space ports
 
Well, except for the starting planets. If you start with multiple planets, the game will put a spaceport, resupply depot, and spaceyard on each one, even if they're all in the same system.

BTW - there's no reason you can't put multiple resupply depots in a system (other than needing the facility space for resource generation, etc.); if I have colonies at opposite ends of a "crossroads" system, sometimes I'll do this. Get a few extra movement points out of those exploration ships by putting a resupply depot at the planet nearest each warp point...

dmm January 17th, 2001 09:39 PM

Re: Duplicate Space ports
 
One might also want multiple space ports in a system, just in case one of them gets destroyed during an attack. (That's an idea from someone else's old post.)


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