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Duplicate Space ports
Is the AI instructed not to build a space port and supply depots if they already exist in the same system?
[This message has been edited by Emperor Zodd (edited 17 January 2001).] |
Re: Duplicate Space ports
Yes. It won't build them again if one is already there.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Emperor Zodd: Is the AI instructed not to build a space port and supply depots if they already exist in the same system? [This message has been edited by Emperor Zodd (edited 17 January 2001).]<HR></BLOCKQUOTE> |
Re: Duplicate Space ports
Thanks
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Re: Duplicate Space ports
Well, except for the starting planets. If you start with multiple planets, the game will put a spaceport, resupply depot, and spaceyard on each one, even if they're all in the same system.
BTW - there's no reason you can't put multiple resupply depots in a system (other than needing the facility space for resource generation, etc.); if I have colonies at opposite ends of a "crossroads" system, sometimes I'll do this. Get a few extra movement points out of those exploration ships by putting a resupply depot at the planet nearest each warp point... |
Re: Duplicate Space ports
One might also want multiple space ports in a system, just in case one of them gets destroyed during an attack. (That's an idea from someone else's old post.)
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