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Fighter Bug?
Has anyone had trouble launching fighters when their fleets get attacked?
See here's the thing, Everytime I move my ships to initiate an attack, every thing goes fine. But if the computers' ships attack mine, when I go into combat and go to options to launch my fighters, it's blank. Just like if I had no fighter equiped ships at all. Oh, but it gets better. If I let the AI control my ships for a turn, it will launch my fighters for me. It can launch my fighters but I can't?!?! That's not right!! Has anyone else had this happen to them? It seems to happen with deploying Sats in combat also. |
Re: Fighter Bug?
Yes that has happened to me. I have been doing on auto turn to get the fighters launched then. It does not happen all the time, but I have not determined what causes it.
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Re: Fighter Bug?
This has happened to me also fortunately it will be fixed in the next patch. Look at the beta patch post Version 1.14 item 20.
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Re: Fighter Bug?
Oops, hadn't read all the way through that post.
So I missed this Quote: 20. Fixed - If you were not the current player during a tactical combat, the launch units window would not show your ships \planets to launch from. My bad, sorry about that. |
Re: Fighter Bug?
The changes are coming so fast that it's getting tricky to keep up with them all!
And isn't it NICE!?! http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif |
Re: Fighter Bug?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Psitticine:
The changes are coming so fast that it's getting tricky to keep up with them all! And isn't it NICE!?! http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif<HR></BLOCKQUOTE> It sure is!! I love the fact that MM is adding new features also, not just fixing bugs. I know some people complain about this and that in the game, the AI's not goood, no TCP/IP etc..etc.. Well there is always something in any game that can be improved. I have yet to find that absolutely perfect game. But let's face it guys, SEIV could be a lot worse!!!! It's could have been released in an unplayable bug ridden state like some unnamed game companys (all of us know a few) have the anoying habit of doing. And as it is I think SEIV is a great game, and with MM listening to us, it will only get better. |
Re: Fighter Bug?
I second that Last statement.
as food for thought. as an added fighter component or else. How about a pure interceptor fighter ? Cheaper but more fragile and limited. Also then necessary as an escort fighter for bombers. As a second thought. How about a seeker-intercept component for fighters. Like a weak, but mobile PDC. No other weapons allowed. Only useful against seekers. any comments...???? |
Re: Fighter Bug?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by fdlu:
How about a pure interceptor fighter ? Cheaper but more fragile and limited. Also then necessary as an escort fighter for bombers. As a second thought. How about a seeker-intercept component for fighters. Like a weak, but mobile PDC. No other weapons allowed. Only useful against seekers. any comments...????<HR></BLOCKQUOTE> The interceptor idea could be cool when facing enemys with large fighter Groups. Though this not much of a problem with the current AI. If the AI is changed, or when MM adds TCP/IP it will be more of an issue. Considering even my light fighters eat destroyers for lunch, I am sure going to want to keep enemy fighters away from my capital ships. A faster fighter that could get out in front of my fleet and pick off some enemy fighters would be great. Hmm...maybe I'll do a little tweaking to the vehicles file and try it out http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
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