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Emperor Zodd January 17th, 2001 07:48 AM

AI data settings file
 
================================================== =====================================
AI DATA FILE - Settings
================================================== =====================================

================================================== =====================================
*BEGIN*
================================================== =====================================

Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns := 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0
Turns to Wait until next attack := 6
Maximum Maintenance Percent of Revenue := 80
Maximum Research Point Generation := 250000
Maximum Intelligence Point Generation := 150000
Maximum Systems to Defend at a Time := 3
Get Angry Over Allied Colonizable Planets := True
Get Angry Over Enemy Colonizable Planets := False
Percentage of Allied Planets to consider as Attack Locations for Anger := 10
Percentage of Enemy Planets to consider as Attack Locations for Anger := 5
Personality Group := 0


Can someone explain how the ship tonnages work in this file.

Also,the AI doesnt press home an advatage with follow up attacks right? So how about changing the value for turns to wait for next attack from 6 to a lower number????
But what if he got beat and coming back for more to soon is suicide?

Has anyone tried???




[This message has been edited by Emperor Zodd (edited 17 January 2001).]

Emperor Zodd January 17th, 2001 08:16 AM

Re: AI data settings file
 
What is the 510kt and 610kt limit? The maximum size of a ship that can be built for 20 and 40 turns?

Why would you need that? Humans players arent limited. Can you research ship constuction that fast?



[This message has been edited by Emperor Zodd (edited 17 January 2001).]

Mephisto January 17th, 2001 10:13 AM

Re: AI data settings file
 
"Also, the AI doesn’t press home an advantage with follow up attacks right? So how about changing the value for turns to wait for next attack from 6 to a lower number????"

In my games the AI does attack every turn so this value does not express the time between attacking one planet after another. I think it's the time value between making an offence into enemy territory. By lowering it the AI will go on the offence quite fast but with some bad luck with too few ships to achieve something. But I may be wrong here all along.

"What is the 510kt and 610kt limit? The maximum size of a ship that can be built for 20 and 40 turns?
Why would you need that? Humans players aren’t limited. Can you research ship construction that fast?"

I think it is just for the fun factor so the AI does not use the biggest ships available from the beginning. Ask MM what they had in mind. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

[This message has been edited by [K126]Mephisto (edited 17 January 2001).]

Emperor Zodd January 17th, 2001 11:21 AM

Re: AI data settings file
 
Thanks

Emperor Zodd January 18th, 2001 01:16 AM

Re: AI data settings file
 
????

[This message has been edited by Emperor Zodd (edited 18 January 2001).]

HreDaak January 18th, 2001 02:10 AM

Re: AI data settings file
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
[B
In my games the AI does attack every turn so this value does not express the time between attacking one planet after another. I think it's the time value between making an offence into enemy territory. By lowering it the AI will go on the offence quite fast but with some bad luck with too few ships to achieve something. But I may be wrong here all along.

<HR></BLOCKQUOTE>

This sounds interesting...
Have you tried changing this number to something else? If you have, have you noticed any difference in AI fleets? Forexample, is it using larger fleets in its attacks?

Gotta start doing some testing with this http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.

Mephisto January 18th, 2001 02:55 AM

Re: AI data settings file
 
I tested it once but the results were hard to catch (to many other variables, no stable ground do extract my research from). And no, I don't think it will build larger fleets. But you can set this in the setting.txt, too. But even if you have 99% of you ships in fleets, you need the ships do fill the fleets. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by HreDaak:
This sounds interesting...
Have you tried changing this number to something else? If you have, have you noticed any difference in AI fleets? Forexample, is it using larger fleets in its attacks?

Gotta start doing some testing with this http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.
<HR></BLOCKQUOTE>



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