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-   -   A bunch of questions (http://forum.shrapnelgames.com/showthread.php?t=14525)

Jason2 December 15th, 2000 05:22 AM

A bunch of questions
 
I haven't read all of the Posts (there are too many... lol). But I have a few bugs/thoughts and questions.

1) The AI in my current game had colonized a planet that was Huge (25/25) for itself... it had filled it with Mineral Miners even though the mineral value of the planet was 1%!!! It seemed rather ludicrous.

2) At times there will be a turn for a 10th race in my current game even though there are only 9 races.

3) Is there anyway for MM to change the name files?? It is dumb to see an alien race with ships named Alabama and Washington etc. (although this is a minor one .. lol)

4) Satellites are so easy to avoid. The AI places them everywhere (instead of mines) and my ships simply avoid them and then move on... this might have been mentioned, but I was hoping they might program opportunity fire.

5) When making multiple battle stations, they are currently staggered diagonally instead of surrounding the planet - this seems a bit strange since the second station never really gets to defend the planet that much... Wouldn't it also be possible for the station to move 1-hex per turn around the planet to simulate orbit?? Just a thought.

6) I keep reading about mods that add fleet names/types of ships - is it possible to give these to the AI player or only the Human? (for example: Star Wars mod with one human player and all the others represented by AI)?? Could someone please explain this? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

7) If I create a series of races and then turn over control to the AI, do I need to set minister style (since I cannot set play by race style)?? Or will these be non-functional? If so, does MM plan to add other alien races??

8) I have read Posts with people saying they have up to 14 or more AI players... the most I can get is 11 .... how do I get more?? (I currently play with all AI bonuses etc. maxed out)

Thank you in advance for anyone willing to take some time and help me http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Jason2

Shadow99 December 15th, 2000 07:02 AM

Re: A bunch of questions
 
Here goes:

1) The AI has no concept of planet value, only percent of empire devoted to...

2) Rebellion is a possibility... Planets that rebel become their own race...

3) You could compose some lists of your own (please have at least 100 related anmes per file though), as these are simple return character dilimited text files...

4) Oppurtunity fire has been mentioned & probably is a good idea...

5) I wish this could be... I've had a few planets with 6 or 7 stations (space yards & defense stations) & have lost SPace Yards because the battle statiosn were out of range on the other side of the planet...

6) Yes, If we alter the files to make it research & then build ships of that design the AI could use anything the player could... I am not good with the AI code though & so have left AI build ability out (though they do like some of my components...)

7) I would guess it woudl follow either the race style or minister style depending on what it was set to (& it can be set to either)...

8) In a large game (200+ systems), setting the game to randomly create large #'s (it's like an option for 'few', many', 'lots') of both nuetral & conventional empires then you'll get ~14 (7 each from what I've seen)... You can also simply create a few races & set them to run by AI before startign the game to increase the number...


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