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-   -   New patch (http://forum.shrapnelgames.com/showthread.php?t=14564)

pathfinder December 20th, 2000 03:02 PM

Re: New patch
 
argghhhhh, 3 partners in my current game....2 now at war and the other is getting ready to....guess ah kin kiss mah big, fat butt good-by

Seawolf December 20th, 2000 04:23 PM

Re: New patch
 
Well everyone wanted a better AI... Here you go!!!!

------------------
Seawolf on the prowl

Tampa_Gamer December 20th, 2000 04:37 PM

Re: New patch
 
Can anyone confirm whether the AI is designing ships with Combat Sensors and ECM unitsin ver 1.19? According to the new files (ver 1.19) I reviewed, the AI_Design files do not use the new ability names for these components (i.e. Combat To Hit Offense Plus, etc.) I hope I am not correct. . .

Grayshot December 20th, 2000 04:47 PM

Re: New patch
 
Fair point.

Problem arise when the AI changes mid game and you suddenly have lots of murderous races.

I think, because it seems so different - in my game at least, it is best to start a new game.

I hope it is not just more aggresive.

Mephisto December 20th, 2000 05:16 PM

Re: New patch
 
Sorry, Tampa_Gamer, but you ARE correct. The AI DOES NOT USE ECM AND COMBAT SENSORS!
I just discovered it as I read through your comparison files (good job by the way. I would love to see a comparison of the ship design files, too) and tested it with some races. These components are not used as the design file still states "combat to hit add/dec" instead of "combat to hi offense/defense plus".
I have fixed this in my Last MOD (Version 1.31), you can grab it at the MOD board.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tampa_Gamer:
Can anyone confirm whether the AI is designing ships with Combat Sensors and ECM units in ver 1.19? According to the new files (ver 1.19) I reviewed, the AI_Design files do not use the new ability names for these components (i.e. Combat To Hit Offense Plus, etc.) I hope I am not correct. . .<HR></BLOCKQUOTE>


[This message has been edited by [K126]Mephisto (edited 20 December 2000).]

Resident Alien December 21st, 2000 01:07 AM

Re: New patch
 
Before I go change anything. Is this what I need to do?

1. Change all occurances of "Combat To Hit Dec" to "Combat To Hit Offense Plus"

2. Change all occurances of "Combat To Hit Add" to "Combat To Hit Defense Plus"

In Default_AI_DesignCreation, and all the 20 race specific AI_DesignCreation text files?


Thanks.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
Sorry, Tampa_Gamer, but you ARE correct. The AI DOES NOT USE ECM AND COMBAT SENSORS!
I just discovered it as I read through your comparison files (good job by the way. I would love to see a comparison of the ship design files, too) and tested it with some races. These components are not used as the design file still states "combat to hit add/dec" instead of "combat to hi offense/defense plus".
I have fixed this in my Last MOD (Version 1.31), you can grab it at the MOD board.

Quote:

Originally posted by Tampa_Gamer:
Can anyone confirm whether the AI is designing ships with Combat Sensors and ECM units in ver 1.19? According to the new files (ver 1.19) I reviewed, the AI_Design files do not use the new ability names for these components (i.e. Combat To Hit Offense Plus, etc.) I hope I am not correct. . .<HR></BLOCKQUOTE>


[This message has been edited by [K126]Mephisto (edited 20 December 2000).]

Mephisto December 21st, 2000 01:47 AM

Re: New patch
 
Viceversa, AFAIK.
Combat To Hit Dec = Combat To Hit Defense Plus
Combat To Hit Add = Combat To Hit Offense Plus

And yes, all 20 race files plus the default AI file.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Resident Alien:
Before I go change anything. Is this what I need to do?

1. Change all occurances of "Combat To Hit Dec" to "Combat To Hit Offense Plus"

2. Change all occurances of "Combat To Hit Add" to "Combat To Hit Defense Plus"

In Default_AI_DesignCreation, and all the 20 race specific AI_DesignCreation text files?


Thanks.
<HR></BLOCKQUOTE>


Daynarr December 21st, 2000 01:57 AM

Re: New patch
 
Thanks Mephisto for that mod. It saved me from changing all those files. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Have you also changed any of the AI research files (not counting Earth Alliance files)?

Grayshot December 21st, 2000 02:32 AM

New patch
 

I have just installed the new patch and within 2 turns, 2 formerly 'brotherly' races ( with partnership treaty ) turned to moderate and then declared war on me - and I didn't even touch them.

Has anyone else noticed the AI getting significantly meaner? Not sure whether its because I'm in the middle of a game.

Resident Alien December 21st, 2000 02:37 AM

Re: New patch
 
Many thanks for the confirmation.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
Viceversa, AFAIK.
Combat To Hit Dec = Combat To Hit Defense Plus
Combat To Hit Add = Combat To Hit Offense Plus

And yes, all 20 race files plus the default AI file.

<HR></BLOCKQUOTE>



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