.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Modder's Corner #1 : Default_AI_Politics (http://forum.shrapnelgames.com/showthread.php?t=14572)

SunDevil December 20th, 2000 06:21 PM

Modder\'s Corner #1 : Default_AI_Politics
 
At the beginning of the document it states this:

This file governs how an empire decides to send Messages.

Score percent:
This is the percentage of the <b>target player's score</b> to <b>ours</b>. So if <b>we</b> have a score of 10000, and <b>they</b> have a score of 15000, this percentage would be 150%

First question:
Who is:
<b>target player</b>
<b>we</b>
<b>they</b>

The first couple lines of this AI script state this:

Score percent For Demanding Tone :=80

Score percent For Pleading Tone :=120

Now as said above would this mean according to my calculations that if the computer had a higher score they would be pleading and if they had a a lower score percentage they would be demanding, I think this might be backwards. <b>Please note that this is from the latest demo since I can't buy the game yet and might be fixed with the latest patch, could someone please verify this for me.</b>As alway thanks for any response.

JDL December 20th, 2000 06:45 PM

Re: Modder\'s Corner #1 : Default_AI_Politics
 
Actually I think this makes sense.

As it is stated in the paragraph if

we = AI
they, Target = other AI or player

AI has 100 and you have 150 then % = 150

Think in that situation the ai would plead, since you outnumber it 3 to 2

This is inkeeping with the stipulation that above 120 the ai pleads

Personally I think It should be set higher
But It might BE set higher in Non-default AI.

DirectorTsaarx December 20th, 2000 10:57 PM

Re: Modder\'s Corner #1 : Default_AI_Politics
 
Of course, the ONLY politics file I've found is the "default" one... (I haven't upgraded from 1.11 to 1.19 yet, since I've been at work all day, so I don't know if this has been changed).

Tampa_Gamer December 20th, 2000 11:03 PM

Re: Modder\'s Corner #1 : Default_AI_Politics
 
Yes, ver 1.19 now has individual politics files for all races and even different ones for neutral/aggressive AIs, etc. I too am at work and am curious how this will play out this evening!!

Daynarr December 20th, 2000 11:28 PM

Re: Modder\'s Corner #1 : Default_AI_Politics
 
Tampa, you will love it. Trust me. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Atrocities December 21st, 2000 12:04 AM

Re: Modder\'s Corner #1 : Default_AI_Politics
 
I'm suppose to be at work, but here I am posting on the shrapnel Boards. Now you all have me curious, I must call in sick tomorrow and play SEIV all night. Gee thanks. (Actually I am sick. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif oops, I mean http://www.shrapnelgames.com/ubb/images/icons/icon9.gif )

Daynarr December 21st, 2000 12:06 AM

Re: Modder\'s Corner #1 : Default_AI_Politics
 
LOL. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif http://www.shrapnelgames.com/ubb/images/icons/icon7.gif http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Btw Atrocities, I have seen your shipset and it ROCKS. Nice work man.


All times are GMT -4. The time now is 11:59 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.