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-   -   range check errors in 1.19 (http://forum.shrapnelgames.com/showthread.php?t=14614)

mafia December 26th, 2000 05:45 AM

range check errors in 1.19
 
When I try to attack enemy planets with over 200 satelites I get a range check error and the game locks every time without fail.

I play maps with no warp points and high starting tech. My latest game I have enemy planets with over 500 satelites.

-m

p.s. the AI doesn't use ECM, multiplex tracking or combat sensors in any of it's designs!

Instar December 27th, 2000 04:44 AM

Re: range check errors in 1.19
 
Send the savegame to MM.
(thats my official Beta tester mantra)

Psitticine December 27th, 2000 05:33 AM

Re: range check errors in 1.19
 
The lack of combat sensors and the rest in AI designs is because of a typo in the AI design files. You need to change a couple of entries to get them to start using them. Either that, or wait until the next upgrade in which I'm sure this'll be corrected.

These two entries are Combat To Hit Dec and Combat To Hit Add, and they need to be changed to Combat To Hit Defense Plus and Combat To Hit Offense Plus, respectively.


[This message has been edited by Psitticine (edited 27 December 2000).]

George T. K. Kulvar December 27th, 2000 05:42 AM

Re: range check errors in 1.19
 
I get range check err's when i try and stick a super cheep engine which has (i'm embarrased to say this) 50 normal moves per engine and 50 bounus movement but it seems i can only put in 1 or else i get the range check error. is there a max movement of 100?


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