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Graphics insight...
Hi, in case any of you would like to know I used Deluxe Paint 2 to create the tiles in Dungeon Odyssey. I then used Paint Shop Pro to convert the original 256 color (indexed palet) images to 16 million color bmp's.
About the transparency 'effects' that you people have been having problems with when creating your own pics... I never used index #0 (whick was/is black in my 256 color palet!) or R:0 G:0 B:0. The darkest color I used is something like R:7 G:7 B:7 and the mask color is R:255 G:0 B:255. Cheers! |
Re: Graphics insight...
very interesting ... i used adobee photoshop 4 but i have'nt colored them in 16 m colors. could you tell me how ?
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Re: Graphics insight...
Quote:
great work on the game graphics! must have been a lot of work http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 01, 2002, 14:54: Message edited by: henk brouwer ] |
Re: Graphics insight...
Quote:
In Paint Shop Pro,... "load pic".. manthing01.pcx (more often than not a .bbm file not a .pcx!) hit ctrl-shift-0(zero) to promote the image to 24 bit then hit F12(save as) and change the extension to .bmp! Voila! And that is about the total extent of my work in 24 bit! Like I said I used DPaint 2 to do the actual pics. Have a great day. |
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