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-   -   Patch Questions (http://forum.shrapnelgames.com/showthread.php?t=15027)

Ahmo October 30th, 2002 01:34 AM

Patch Questions
 
In my playing I've noticed that temporary bonus's from potions stack (i.e. drink three st. potions and gain 60 tmp Strength), and that if you buy and equip an armor or item that you normally can't due to status restrictions, you can with the temp bonus's. The problem is that when the bonus's run out, the eqipment stays equipped and you keep the defense bonus. Is this addressed in the patch?

Also, is there a way to edit the length of time a torch burns. My fighter really dislikes carrying 12 into a cave just to clear 1 floor... I can't find the location in any of the files that refers to item properties. Anyone figure out where it is? Or is this fixed/adjusted in the patch?

Thanks All,
Ahmo

RuneAdv October 30th, 2002 05:22 PM

Re: Patch Questions
 
Another question:

Will it fix the crash to desktop when you try to run the game that some people experiance???

I can't see this fix listed anywhere in previous patch reports!!!

David E. Gervais October 30th, 2002 06:46 PM

Re: Patch Questions
 
About the torches...

Look in the Main_ItemClasses.txt file in the data folder of your favorite module http://forum.shrapnelgames.com/images/icons/icon12.gif do a search for 'torch' and below the name there is a line that looks something like this..

Light Number of Turns := 120

change the 120 to a higher number and that should make them Last longer. If you take the time to view the other data lines, you will also notice that you can modify many other aspects of the torch, weight, light radius, etc.

Hope this helps, (oh, and be sure to backup any files you modify, it's just good practice!)

Cheers!

[ October 30, 2002, 16:46: Message edited by: David Gervais ]

Ahmo October 30th, 2002 09:01 PM

Re: Patch Questions
 
Ah, learnded grasshopper sees... It was in the "TILES" folder though, not DATA. Thanks for pointing me in the right direction, I would never have looked in the module tiles directory.

Any new word for us on the status of the public release of the patch? The peasants are restless for a breadcrumb.

David E. Gervais October 30th, 2002 09:55 PM

Re: Patch Questions
 
Quote:

Originally posted by Ahmo:
Ah, learnded grasshopper sees... It was in the "TILES" folder though, not DATA.
<font size="2" face="Verdana, Helvetica, sans-serif">Oops! that was a typo! yeah yeah that's the ticket! LoL http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

Any new word for us on the status of the public release of the patch? The peasants are restless for a breadcrumb.
<font size="2" face="Verdana, Helvetica, sans-serif">I just managed a complete run through the newest beta patch. From the beginning of Crown of the Magi to the end of the new module. I expect it will be released this week.

Patience Grasshopper, do not make wind, let the wind come to you! (an old joke, and it still stinks!) http://forum.shrapnelgames.com/images/icons/icon12.gif

Cheers!

RabidDuck October 31st, 2002 01:23 AM

Re: Patch Questions
 
I dont have a tiles folder....... =(

David E. Gervais October 31st, 2002 01:38 AM

Re: Patch Questions
 
Quote:

Originally posted by RabidDuck:
I dont have a tiles folder....... =(
<font size="2" face="Verdana, Helvetica, sans-serif">hmmm, are you looking in the right place?..

/Dungeon Odyssey/Modules/Crown of the Magis/Tiles

.. or are you being cute and saying you don't have the game? lol

[ October 30, 2002, 23:39: Message edited by: David Gervais ]

RabidDuck October 31st, 2002 03:36 AM

Re: Patch Questions
 
Heheh no I was looking for

/Dungeon Odyssey/Tiles

Thnx for the help

Edit : I changed that thign form 60 to 999 and it doesnt seem to Last any longer =(

[ October 31, 2002, 01:42: Message edited by: RabidDuck ]

Atticus November 1st, 2002 05:57 PM

Re: Patch Questions
 
I didn't use any torches for the dark levels, and still I cleared everything in minutes.

Ahmo November 3rd, 2002 09:18 PM

Re: Patch Questions
 
Any new word on a public release of the first patch. I'd really like to get my hands on the new tile generator, and that new module too...


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