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-   -   Isometric View - Rotate? (http://forum.shrapnelgames.com/showthread.php?t=15032)

steveh11 November 6th, 2002 05:38 PM

Isometric View - Rotate?
 
Hi:
Not having bought the game (yet), could someone tell me if the POV of the player can be rotated so you can see "what's behind that wall" on the isometric display?

Steve.

DarkStar November 6th, 2002 08:22 PM

Re: Isometric View - Rotate?
 
There is no way (that I know of) to rotate the screen. If you don't have the game and want to see how it plays give the demo a try (if you haven't already).

David E. Gervais November 6th, 2002 11:09 PM

Re: Isometric View - Rotate?
 
Quote:

Originally posted by steveh11:
Hi: could someone tell me if the POV of the player can be rotated so you can see "what's behind that wall" on the isometric display?

Steve.

<font size="2" face="Verdana, Helvetica, sans-serif">I'm not quite sure what you mean, I designed the tiles so that the walls never fully hide what is on the other side. But, the line of sight will always prohibit you from viewing 'through' a wall. Rotating the POV would not affect the line of sight and therefore would not help in viewing 'hidden' (from sight) objects.

P.S. Don't try standing on your head to change the POV, it won't help and you could end up with a bad headache! Trust me! http://forum.shrapnelgames.com/images/icons/icon10.gif

Mephisto November 6th, 2002 11:55 PM

Re: Isometric View - Rotate?
 
[quote]Originally posted by David Gervais:
Quote:

P.S. Don't try standing on your head to change the POV, it won't help and you could end up with a bad headache! Trust me! http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Now tell us, David, how do you know that? http://forum.shrapnelgames.com/images/icons/icon10.gif

steveh11 November 8th, 2002 02:01 AM

Re: Isometric View - Rotate?
 
OK, so there's no way to rotate the map.

In case it wasn't clear, the reason for asking was not 'line of sight with respect to the character', it was 'line of sight with respect to the player. I've played games of a similar nature before, and it's &^%$ annoying when you (the player) can't see what's the other side of an object even though you (the character) can.

Steve.


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