.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dungeon Odyssey (http://forum.shrapnelgames.com/forumdisplay.php?f=44)
-   -   Font tips. (http://forum.shrapnelgames.com/showthread.php?t=15033)

terahsu November 9th, 2002 03:06 PM

Font tips.
 
Anyone like me feels that the font
in DO is too antique to read clearly?
The solution is easy,
just move all files in \fonts sub-directory
to any other place.
Then the font would become modern ;-)

Have fun!
terry

Akachaki November 10th, 2002 01:19 AM

Re: Font tips.
 
try changing the font for wingdings http://forum.shrapnelgames.com/images/icons/icon10.gif

Akachaki November 10th, 2002 02:16 AM

Re: Font tips.
 
changing them even if i rename it to the same name as the other change does'nt show wingdings for exemple , it only show the same one it would show if we would just remove them leaving none in the directory

David E. Gervais November 12th, 2002 01:40 PM

Re: Font tips.
 
Having the ability to change the font would be a nice feature (imho) But the results might be strange. Have you noticed that when you remove the fonts that the default font is larger and throws off the spacing of the text? (especially when there are several lines of text like in the oppening stories of the modules! or objects with long descriptions!)

I think there would have to be much more demand before Aaron inserted a 'Font' feature. There are surely much more 'important' things for him to work on before this. (like creating more modules and possibly putting more features into the 'editors' to make 'Modding' even easier.)

Have a Great Day.


All times are GMT -4. The time now is 07:11 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.