.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   More Neutrals (http://forum.shrapnelgames.com/showthread.php?t=1510)

DirkHowitzer January 20th, 2001 04:43 AM

More Neutrals
 
If more neutrals are created in the RaceNeutral directory would the game use them? I'd love to see more neutrals...

------------------

"He's dead, Jim."-- Lt. Commander Leonard "Bones" McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)

pathfinder January 20th, 2001 05:04 AM

Re: More Neutrals
 
You can get 3 of them at the following link: http://www.se4hub.com/universalshipyards/

There is a zip with 3-4 neutral race in it. They are done by John Beech.

I used neutralrace # 10 to base my "Brachyura" on, along with the AI files that Mephisto used for the EA. I just tweaked (and renamed) these AI files to fit the "personality" of my new race. and re-colored the XiChung shipset to make a shipset for them.

the Brachyura aren't ready for prime time yet. I have to fix some backgrounds and some of the general AI file



[This message has been edited by pathfinder (edited 20 January 2001).]

DirkHowitzer January 20th, 2001 05:07 AM

Re: More Neutrals
 
Um...did you get the address right? The page won't come up for me...

------------------

"He's dead, Jim."-- Lt. Commander Leonard "Bones" McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)

[This message has been edited by DirkHowitzer (edited 20 January 2001).]

pathfinder January 20th, 2001 05:21 AM

Re: More Neutrals
 
I'll re-check but it is the one I use to go there.

OOOPPPPPSSSSIIEEE!
http://universalshipyards.tripod.com/

http://www.shrapnelgames.com/ubb/images/icons/blush.gif

pathy gots losted

[This message has been edited by pathfinder (edited 20 January 2001).]

DirkHowitzer January 20th, 2001 05:40 AM

Re: More Neutrals
 
Lol...thx...

------------------

"He's dead, Jim."-- Lt. Commander Leonard "Bones" McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)

Tomgs January 20th, 2001 07:33 AM

Re: More Neutrals
 
You do have to add a bit to the .txt files to get them to run without errors. Just copy the missing parts from another neutral race. I have been using them since the demo.

[This message has been edited by Tomgs (edited 20 January 2001).]

henk brouwer January 20th, 2001 08:42 AM

Re: More Neutrals
 
[quote]Originally posted by pathfinder:
[b]You can get 3 of them at the following link: http://www.se4hub.com/universalshipyards/

There is a zip with 3-4 neutral race in it. They are done by John Beech.

I used neutralrace # 10 to base my "Brachyura" on, along with the AI files that Mephisto used for the EA. I just tweaked (and renamed) these AI files to fit the "personality" of my new race. and re-colored the XiChung shipset to make a shipset for them.

the Brachyura aren't ready for prime time yet. I have to fix some backgrounds and some of the general AI file [ END QUOTE]

The neutral races aren't created by John beech but by Ryan Dark ( vasudan and Shivans ) and me ( Fleye and Zjishizsh). Right now neutrals are far too weak in the game, I won't create more till this is fixed, they need some kind of bonus, right now they are yust easy prey.

Check out the other shipsets on universal shipyards by the way, the downloadable ones should work with the newest patch. There's some really great and original artwork on this site.



[This message has been edited by henk brouwer (edited 20 January 2001).]

Atrocities January 20th, 2001 08:49 AM

Re: More Neutrals
 
I agree that the neutrals in this game are far and few in between with no real hope of ever becoming anything but cannon fodder for aggressive empires. *caugh* me.

I would love to see at least 10 to 15 neutrals per game complete with the ability to kick my but if they don't want me within there system.

Also, as a side note, I feel that it would be an added bonus if we had verying degrees of neturals. IE, ones there were far more advanced, (anceint race) and ones that are primitive. (pre space flight) This would add much needed depth to the neutral aspect of the game.



------------------
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
http://www.angelfire.com/zine/cnchome/SE4/domBC_min.jpg

pathfinder January 20th, 2001 09:16 AM

Re: More Neutrals
 
sorry Henk, I apparently misread the credits at the shipyard.

henk brouwer January 20th, 2001 04:51 PM

Re: More Neutrals
 
No problem,

About the first question in this thread:

"If more neutrals are created in the RaceNeutral directory would the game use them? I'd love to see more neutrals..."

You can ad as many neutrals as you like, you have to name the files neutralxxx_*_* were xxx stands for the number of that neutral player ( the ones in the game are neutral001 to neutral006 ) You can even put complete shipsets in these directories, and when properly named al ship pictures should be used in the game. The game only uses the default pictures for pictures it can't find in the neutral directory.

All this was tested a very long time ago in the first Version of the demo, so I don't know if it's still valid...


All times are GMT -4. The time now is 02:56 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.