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EditPad Pro
I recently restarted to do some modding on dungeon odyssey and I discovered a great text editor exceptially made for programmer. It's easy to use and it has a few usefull features. I recommand it to anyone who would want to mod DO.
Here's the web site : http://www.editpadpro.com/ Have fun ! [ February 17, 2004, 00:48: Message edited by: Akachaki ] |
Re: EditPad Pro
Good to know that people are working on mods :-)
how far along are you? is there any chance that something will be released sometime soon? I'm a bit short on time right now, but I might resume work on the xerathul's revenge module.. it's just that I haven't been that motivated because the forums are so slow.. Henk [ February 20, 2004, 21:27: Message edited by: henk brouwer ] |
Re: EditPad Pro
I'm currently working on my mod escape from my farm wich is a one map mod just to learn how to make mods. I'm not working a lot on it but my mod is advancing pretty well, im remaking evry tile of my old map right now. I'm seeking perfection that's why it takes so much time.
I hope to finish it soon and see what people think about it. Justin |
Re: EditPad Pro
Well, I'm working on a WWII mod, but right now, it still has a lot of work left to do, so you won't see this one very soon (not to mention I might lose interest http://forum.shrapnelgames.com/images/icons/icon9.gif ).
that editor looks pretty useful, I'm tired of having to open 5 notepads for all those data files http://forum.shrapnelgames.com/images/icons/icon7.gif . |
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One problem is I currently can't change any of the 'syspics', so I have to use the same 'spellFXanims', 'spells' and 'spellFXmissiles' (not to mention the interface would remain fantasy style, but that's only eyecandy) unless I change the graphics in the base pictures/syspics folder. Then I would need a .bat file or something that would swap files correctly everytime you run it etc... Maybe someone should create a 'modlauncher' http://forum.shrapnelgames.com/images/icons/icon12.gif
Another thing is, since I can't create 'natural' ranged attacks for the monsters, they all have to be spells (seeing as it's WWII, almost everything is ranged http://forum.shrapnelgames.com/images/icons/icon7.gif ). You're right about the utilities, maybe I should try them out http://forum.shrapnelgames.com/images/icons/icon7.gif . Too bad the Datamodifier can only load the stock images? |
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I use classfilegenerator a lot, it makes it a lot easier to import new graphics in the game, you can set most of the important object properties with a few simple mouseclicks. some editing in wordpad might be nessecairy, but it saves lots and lots of time. And since you're working on a WWII mod you'll probably need to import a lot of new graphics. The other Utility, statgenerator seems to be broken in the current Version (it only loads Version 1.00 files it seems). [ February 27, 2004, 08:16: Message edited by: henk brouwer ] |
Re: EditPad Pro
No, I tried to use other SysPics, but the game wouldn't load them (at least, not the ones I tried so far)
Yes, I meant the Classfilegenerator, sorry http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: EditPad Pro
Have you looked at the effects.txt file in the data folder? The header of the file lists what bitmap files are used for the missile/magic effects, it looks like you can easily add some new files to this list.
The new bitmaps probably would need to be in the syspics folder of the base folder, but you won't have to overwrite any other files to import new graphics. [ February 27, 2004, 15:12: Message edited by: henk brouwer ] |
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