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Counters
Mark,
How many counters are expected on game release, and how many are on percentage SMC/MMC/Crews/Armors vs info counters? What's the highest number of units that can be involved in a scenario? I think it would be cool to have more counters available for scenario creation later on... By the way, counters look great! |
Re: Counters
Hi Stephano,
The game ships with 289 counters. 95 of those counters are admin markers. The unit counters include 8 helicopters (Huey slicks and gunships), 18 vehicles (M-48, M-113 (USA and ARVN), M-41, PT-76, and Ontos),6 Weapon Teams (75mm RR, 12.7mm, 60mm Mortar), and the rest are support weapons (M-60, BAR, RPD, RPGs, Bazookas, LAWS, Claymores, Flamethrowers), squads/half-squads, and single-man counters (Leaders, Heroes, Medics, Snipers, Chaplains, Advidors). You can design scenarios up to a battalion (-) if you combine VC/NVA, but most large scenarios in the game are company (+). More counters will be available in subsequent modules. Best, Mark [ March 12, 2003, 10:33: Message edited by: Mark H. Walker ] |
Re: Counters
Hi Mark,
Thanks for the reply....it's surely a hell of a game, can't wait to have it! Graphically, it's the best game I've seen so far. I asked about the counters for a practical purpose, I have played games with tens of squads with admin counters running out very fast (unless you stack a lot). I think that we could get them out of the demo pdf file, if needed. |
Re: Counters
Yeah, Stephano. That's also a concern of ours. I hope we included the best proportions of all counters in the mix.
Best, Mark |
Re: Counters
Quote:
Chris [ April 02, 2003, 10:07: Message edited by: cdwalkley ] |
Re: Counters
Yes to both questions, Chris.
Best, Mark |
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