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FYI for modders
I recently re-did a modification of the Stellar Manipulation tech area that I posted a while back. What I did was remove all of the components from Stellar Manipulation and give them there own areas.
I ran into a problem, however. It appears that all the components in the COMPONENTS.TXT must stay in the same position, they cannot, like I did, be move to say, the end of the file. I ran into a problem where "WEAPONS" would not show up in "COMP TYPE" pull down when I was creating a ship. I re-did the mod, leaving all the components is their original positions and modifying them there. Everything works now. If this is the case please let me know. |
Re: FYI for modders
Really? I've modifed my componets.txt, and moved stuff around a lot, never seemed to have any problems with it.
BTW, would anyone like to work on making a visual editor for some of these text files? I know MM doesn't want to (he has better things to do http://www.shrapnelgames.com/ubb/images/icons/icon7.gif, so I figure it should fall on us the mod community http://www.shrapnelgames.com/ubb/images/icons/icon7.gif It shouldn't be to hard, start with one text file at a time. If anyone is interested email me and let me know (colesw@home.com) |
Re: FYI for modders
Yeah, it was the weirest thing. I fought with it for about an hour and finally decided to just start over, with the comps where they orginally were. I don't know why it happened. I had successfully reassigned the various stellar manipulation techs to their own areas, but no weapons, or stellar manipulations, showed up. Everything appears to work now, though. Hmmmmm.
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Re: FYI for modders
sometimes when you mod the files you have to totally restart the game - and then start a new game.
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