![]() |
Greetings Tim
Hi Tim,
Since you haven't answered my emails, I thought I'd post here and say hello from an old friend. I'm glad to see things are going well at your company and hope to see you again some day on the road. Mike |
Re: Greetings Tim
DMClark (Mike), don't feel bad. Tim doesn't answer my emails, either!
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: Greetings Tim
Now that's a story "I" would love to hear! Hi Mike and mlmbd. E-mail me: tbrooks@shrapnelgames.com.
[ January 20, 2003, 15:02: Message edited by: Tim Brooks ] |
Re: Greetings Tim
Laughs, it's tough to be so busy. I guess I'm going to have to sit down one day and write the story of how Tim decided to get into game development, his mysterious disappearance, and re-emergence in North Carolina.
Mike |
Re: Greetings Tim
Mike, You are right, it must be extremly tough being do busy. Stories, oh goodie, do tell. I am ALL ears (well eyes actually). But I would love to hear/see the story!
Hello, Tim. Nice to see you. Tim, don't you think Mike's story would make a great item for the <font color=#9933CC>LURK REPORT</font>? http://forum.shrapnelgames.com/images/icons/icon10.gif That is assuming it is publishable, of course! Wow, an exclusive. <font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: Greetings Tim
laughs.....I'll start writing offline and see how many of the details can be recovered. The common theme of the day was "we gotta get a job", and "damn, this 386 is coooool".
Mike |
Re: Greetings Tim
DMClark (Mike), History! Ooo, I like history! http://forum.shrapnelgames.com/images/icons/icon10.gif
I remember thoughs days. I had no idea Tim was that old! http://forum.shrapnelgames.com/images/icons/icon12.gif I wish you luck with your off-line writing! <font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: Greetings Tim
Man I swear a 386 could run, maybe solitaire, if you overclocked it.
|
Re: Greetings Tim
My 386 ran OS/2 and a bunch of other stuff. But it *was* a 386/40. http://forum.shrapnelgames.com/images/icons/icon7.gif
Mike, any story about how Tim created Wages of War would be a great read for me. Tim's my hero for making that game. Tim, I hope you aren't disappointed that I only played the tactical part of that game, not the business part. http://forum.shrapnelgames.com/images/icons/icon7.gif Larry |
Re: Greetings Tim
It's even more amazing considering the fact that he had to learn the programming skills first. I remember when the first land diagrams were being made, and the character identities were being created, and the turn-based code was being perfected.....in a 2 bedroom apt. in Greenville, SC. It was a lot for one person.
He had an idea, and it's brought him to where he is today. Pilotclark |
All times are GMT -4. The time now is 06:06 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.