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Star Fury Question, Ask Away
If you have a question about SF and it has not been answered yet, you might try asking it again.
If you have a new question, post it. [ September 06, 2003, 04:43: Message edited by: Atrocities ] |
Re: Star Fury Question, Ask Away
Better take a seat, this might take a bit longer...
I hope I'll get some answers before the demo is out, most of the stuff would be self-explanatory once it's out... 1.) Which weapons from SEIV made it/didn't make it into the game? 2.) How many ships are available for the player to use? Which classes? 3.) How many different races are there? 4.) Is it really open, i.e. can you work for anybody/buy any ship? 5.) How is the difficulty level? 6.) Are there fighters? If yes, how are they controlled? 7.) Any rewards for completing the storyline? 8.) How big is the universe? Is it randomly-generated or fixed? 9.) Is trading a venerable way of raising cash a'la Elite, or is it just a minor feature like in, for example, freelancer? 10.) And finally, seeing that it is in 3D...how easy is it to mod? Again mostly text files, or is it more complicated this time? |
Re: Star Fury Question, Ask Away
Here are some brief answers, I'm far too lazy to go into much more detail. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Star Fury Question, Ask Away
What 3d format are the ships in (for mods)? How are they textured (size and format of bitmap)?
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Re: Star Fury Question, Ask Away
The models must be converted to .x format and use a texture bitmap (.bmp format) of any size.
Personally I have good experience with using anim8or to model and Lithunwrap to do the texture mapping. Both programs are freeware. [ September 07, 2003, 20:34: Message edited by: Rollo ] |
Re: Star Fury Question, Ask Away
Rollo we need links. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Star Fury Question, Ask Away
I would also recommend Wings 3D (www.wings3d.org) for making ship models; it has a UV texture mapping plugin (what you need to make the texture bitmaps for the models http://forum.shrapnelgames.com/images/icons/icon7.gif ) and exports to .3ds, which is easily converted to .x (just look on Google for a program called 3dsconv.exe). Wings has a TON of mesh manipulation commands - I made the saucer section of the Enterprise in just a few minutes by creating a cylinder and repeatedly insetting and extruding faces on either side!
Now you say you can make your texture files ANY size? That's news to me... looks like ships might start coming in "good graphics card" and "crappy graphics card" Versions! http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Star Fury Question, Ask Away
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http://files.seriouszone.com/download.php?fileid=198 |
Re: Star Fury Question, Ask Away
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http://files.seriouszone.com/download.php?fileid=198</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">thanks. and anim8or is simply www.anim8or.com |
Re: Star Fury Question, Ask Away
1) What is the quality of the 3-d engine? How does it compare to top-of-the-line 3-d games?
2) How much control do you have over individual ships? Do you have multiple turrets per ship? Can you shoot at multiple targets at the same time? Is there damage control and repair like in Starfleet Command? 3) How big are space battles? Can you have allied ships? Can you be part of a fleet action? |
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