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-   -   Modding the Demo (http://forum.shrapnelgames.com/showthread.php?t=15803)

Wydraz September 23rd, 2003 02:45 AM

Modding the Demo
 
I know its probably not official, and likely a waste of time to mod the demo, but I want some practice before the full game appears on my doorstep.

In the 'DEMO!' thread, Aaron Hall said: "Most of the data files are not moddable."

So, which files ARE moddable?

Wydraz September 23rd, 2003 03:23 AM

Re: Modding the Demo
 
Anyway, the non-data files are moddable. The ships are skinnable. I just doubled the size of the player ship bitmap and changed the colors, and that works.

Now my ship can have some detailing!

[ September 23, 2003, 02:51: Message edited by: Wydraz ]

DeadZone September 24th, 2003 06:12 PM

Re: Modding the Demo
 
You can mod the campaign as I already have
Ive added an extra starting ship and have added a few new systems
Now Im gonna look into making the demo that extra bit harder to play http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 24, 2003, 17:12: Message edited by: DeadZone ]

Wydraz September 24th, 2003 06:20 PM

Re: Modding the Demo
 
Hmm... I wonder what Aaron was talking about, then.

And you want to make the game harder? Sheesh, I thought it was hard enough.

Maybe you can make the planets bigger? Maybe I'm spoiled by Freelander, where when you move close to a planet it fills your screen. SESF planets seem like beach balls by comparison. http://forum.shrapnelgames.com/images/icons/icon10.gif

Phoenix-D September 24th, 2003 06:30 PM

Re: Modding the Demo
 
heh. There are some exploits that make it easier. Ex: if you're attacking a starbase from close range, you can dock with it, repair, pop out and shoot it some more, then repeat until it dies.

DeadZone September 24th, 2003 06:47 PM

Re: Modding the Demo
 
It would appear tho that you cannot edit the CampaignData.txt file or the demo wont read the file.
This means that wot you can modify is extremely limited.

Edit: Skip that it is actually almost unmoddable

[ September 24, 2003, 18:02: Message edited by: DeadZone ]

DeadZone September 24th, 2003 08:11 PM

Re: Modding the Demo
 
Ok the only file that I have successfully modded is Main_PurchaseShipsPlayer.txt
I have given a Cruiser 8000 tonnage
and also I have found that you can survive ramming a ship with high enuf shields. I rammed a terran cruiser and it knocked off just over 1000 shield points (I had over 2500 left)
So we can still have some fun modding the demo while we wait for the full game

DeadZone September 24th, 2003 10:39 PM

Re: Modding the Demo
 
And here is proof that you can add your own ships to the demo
http://chrisnewton.lfhost.com/gunboat.jpg

Phoenix-D September 24th, 2003 10:53 PM

Re: Modding the Demo
 
Deadzone, try to buy that ship. When I tried to make 360 degree mounts, they wouldn't work in game. The arcs would never go past 45 degrees, and the center-mounted turrets I made wouldn't fire period.

DeadZone September 25th, 2003 12:06 AM

Re: Modding the Demo
 
Im finding the same problem with the 360degrees thing and not all the turrents will fire

Also as a side note you can add objects to systems eg. I now have two space stations around Freeport V


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