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How to Add Damaging Storms
1) Create two new races;
- Natural Phenomena 1 - Natural Phenomena 2 They should be enemies with everyone, including each other. 2) Create an asteroid-shaped satellite for use by the new races. It should have a single, unique slot. The sat should be given an inconspicuous name, like "Storm Asteroid". 3) Create a component for that unique slot which provides tons of hitpoints, regeneration and a beam weapon that looks somewhat like a lightning bolt. 4) Seed certain nebulae with these sats. One race above the xy plane, and one below. The storm asteroids will zap any ships entering the damaging storm, and when no ships are nearby they will zap each other for ambiance! |
Re: How to Add Damaging Storms
This brings up a question - I know that there is a limit to the number of races that have system map slots (8), but is there any other built-in limit on the number of races?
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Re: How to Add Damaging Storms
I added a ninth with no problem, so you can definitely go over the number of map slots.
EDIT: the problem here is that PD will fire on these. It'd be better to give them a custom type (if possible) or make them a base. That and they'll show up on radar. [ October 27, 2003, 18:41: Message edited by: Phoenix-D ] |
Re: How to Add Damaging Storms
Quote:
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Re: How to Add Damaging Storms
Cool!
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Re: How to Add Damaging Storms
Any pictures?
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Re: How to Add Damaging Storms
Wouldn't this make nebulas targetable again, like in early betas? http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: How to Add Damaging Storms
It would make the firing objects targetable. OTOH, MM did say he was planning on implimenting cloaking. Depending on how that works out, you might just be able to cloak them.
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Re: How to Add Damaging Storms
You can always name them "Asteroid".
And with a huge regeneration rate, you won't be able to damage them. |
Re: How to Add Damaging Storms
Um... I don't know what you're talking about there, but these little storm asteroid lightning generators will be little bitty things off the plane of combat. Nothing worth targetting will be hidden by them, and odds are you won't be able to click them anyways due to their size and location.
And you certainly don't want the player ramming them. |
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