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Modding in starting ships
I was wondering if anyone knew of a way to mod a fighter in as a choice for a starting ship. I rooted around in the Starfury folder and the campaign files, but couldn't find what I should add to the Main_StartingPlayerShips file. Can anyone help me out here?
Renegade 13 [ October 29, 2003, 01:15: Message edited by: Renegade 13 ] |
Re: Modding in starting ships
The files startingshipsplayer, purchaseshipsplayer and purchaseships enemy are about the same.
You need to copy a fighter from the purchaseshipsenemy file, and edit it so it has a description and doesn't say "enemy fighter" as the type. |
Re: Modding in starting ships
All right, thanks, I'll try that.
Renegade 13 |
Re: Modding in starting ships
Ok, everything was good until I started up a new game using my new fighter. After going through the campaign 1 intro screens, I get an "invalid floating point error". I copied a fighter from the purchase ships enemy file, pasted it into the starting ships file, removed the "enemy" from the name, added a description and that's all. Any advice?
Renegade 13 |
Re: Modding in starting ships
Sorry, forgot a step. You need to add components to the default layout, or your ship starts empty and SF freaks..and, bleh, for that matter few of the default components can be placed on a fighter anyway.
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Re: Modding in starting ships
Is it just me, or is modding this game a pachydermal pain in the putuckus? I am daunted by the sheer number of files - cross-referenced no less! - that I'm having to plow through for this Star Trek Mod, and I still have no 'beta' date in sight...
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Re: Modding in starting ships
Thanks Phoenix, I'll try that.
Renegade 13 |
Re: Modding in starting ships
I'm having that problem, so I have decided to start work on a full blown modding tool - like the ones for space empires 4. May take a while though, uni work is piling up http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Modding in starting ships
Ok, this is starting to get a little frustrating. Modding SEIV wasn't much of a problem. Modding Starfury is many, MANY times more difficult.
Sorry to be a pest, but I've done all your suggestions Phoenix, and now I don't even get to the initial game screen. It loads the maps and everything, but then I get an "Access violation at address 004E42EC in module 'Starfury.exe'. Read of address 00000014." I just dunno what to do. Any help (or a modding tool http://forum.shrapnelgames.com/images/icons/icon12.gif ) would be greatly appreciated. |
Re: Modding in starting ships
Try putting a copy of the Main_ComponentConfigurationSlotsEnemy entry for a Terran Fighter Layout in the Main_ComponentConfigurationSlotsPlayer file. http://forum.shrapnelgames.com/images/icons/icon7.gif
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