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-   -   Having more than 1 ECM, is it worth it? (http://forum.shrapnelgames.com/showthread.php?t=15979)

Spaceman Spiff November 15th, 2003 08:30 PM

Having more than 1 ECM, is it worth it?
 
By adding anothe ECM unit will it actually help my ship? Or is 1 enough?

What about extra bridges and crews quarters?

Suicide Junkie November 15th, 2003 09:04 PM

Re: Having more than 1 ECM, is it worth it?
 
In the P&N modded campaigns, additional crew quarters add more crew (and the associated repair rate) to your ship, so they're quite nice to have.
Backup lifesupport is also important, in case some of it gets knocked out.

Bridges aren't really critical, they only provide you with some status displays, so one is enough.

If you are allowed to place more than one ECM, then yes, it will stack with the others.

[ November 15, 2003, 19:04: Message edited by: Suicide Junkie ]

Manta_Ky November 15th, 2003 09:04 PM

Re: Having more than 1 ECM, is it worth it?
 
You can't have more then 1 ECM or Bridge. Extra crew quarters make you harder to kill from Psychic Flailers and Toxin Injectors.

As far as ECM goes; I put on Stealth armor and a pair of Scanner Jammers. Beam weapons fire barely ever hits me. Torpedoes is all I really have to worry about.

Suicide Junkie November 16th, 2003 03:28 AM

Re: Having more than 1 ECM, is it worth it?
 
Extra crew quarters are the same as extra lifesupport in stock SF... They don't actually provide any resistance to psy or toxins, but will provide backup for your lifesupport/crew quarters in case they get damaged and your crew starts dying off.

Mods may allow extra ECM and/or Bridges, its completely optional.


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