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-   -   About modding (http://forum.shrapnelgames.com/showthread.php?t=15986)

Exan November 21st, 2003 10:07 AM

About modding
 
ok this question must have been asked before but I can't find an answer to it so I'll ask again.

How do you get the texture right for your ship? And how to add the ships hardpoints, engine glowes etc. to the txt files. Or rather I know how to add them but I have no idea what the coordinates are.

Rollo November 21st, 2003 12:28 PM

Re: About modding
 
here is what I do to find the firing points and engine glows for models:
* load the model in a 3D programm
* make a small ball with radius 1
* move the ball to where the firing points/engines should be
* check the coordinates of the ball and enter them to SpaceObjects file
* move to next firing point/engine glow

also there is a nice cheat (SHOWFIRINGPOINTS) that let's you check on the firing points and arcs on all the models in the game.

Exan November 21st, 2003 12:56 PM

Re: About modding
 
Thank you!

In Se4 there were guides in the start of every datafile. It's a pity it doesn't apply to Starfury.

Oh and by the way, I'm too lazy to check. What's the image size for the ship's top portrait picture. The component layout.

Exan November 21st, 2003 06:03 PM

Re: About modding
 
So here it is. My first model though it need texturing and hard points. It's not very beautiful but it's homemade.
Vulture jpg (800x600)

Ed Kolis November 22nd, 2003 02:14 AM

Re: About modding
 
Quote:

Originally posted by Exan:
In Se4 there were guides in the start of every datafile. It's a pity it doesn't apply to Starfury.
<font size="2" face="sans-serif, arial, verdana">There should be a modding guide coming out soon that covers all the datafiles... hmm, not many comments on it in the beta forums lately, maybe it's time for it to be released and Aaron just forgot? http://forum.shrapnelgames.com/images/icons/icon7.gif


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