![]() |
Modding and ship tonnage
doh! glad I caught that... put a t instead of a p up there in the title... oops!
Anyhow lol I just was wondering if I globally increase ship tonnage maximums if the AI will use that or if it will just be a form of cheat (i.e. will it scale the game instead of making it too easy.) |
Re: Modding and ship tonnage
To a point, it will.
The AI uses a set % of its tonnage for shields and armor, but weapons will hit the slot limits, and there are only so many choices for random "extra components" to add. For modest changes, the AI will adapt. Doubling the size of ships would require adjustments to more of the settings. (Use bigger guns, add more shield regenerators, repair bays, sensors, maybe fighter bays, etc) |
Re: Modding and ship tonnage
Thanks... was hoping I could do just that (double) hehe... Mostly I just like the idea of overstuffed ships full to bursting with nasty deadliness http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Modding and ship tonnage
Just add 4 toxic injectors to your ship.
Takes out cruisers in one hit... http://forum.shrapnelgames.com/images/icons/shock.gif The current balance on missile weapons is a little broken. Mostly to do with point defence only targetting the first missile, irrespective of how many point defence guns you have. However, too strong a PD will make missiles useless. Given that the average ship can send out a max of 4 missiles in a volley, and you can't easily synchronize the offence from more than one ship, saturating PD is, umm, difficult. |
All times are GMT -4. The time now is 12:42 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.