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-   -   Scaling (http://forum.shrapnelgames.com/showthread.php?t=16011)

Markavian December 15th, 2003 09:56 AM

Scaling
 
To compensate for the extreme reality of scale, I would have made a game that focused around a holographic map, representing the galaxy, not pretending that was the way things happened.

I'd also program in auto path finding, and stick the camera at a higher rearwards isometric angle, kinda like in C&C games I geuss (Emperor: Battle for Dune, Generals).

I suppose theres no changing the current model now, but the game has set out some fun ground rules.


Maybe Aaron should hire some more programmers?


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