![]() |
What No Stories
Heck I figured by now there would be at least two dozen stories going on in here. I would hate to be the first to post one.
Would any one read it? [ February 27, 2004, 17:17: Message edited by: Atrocities ] |
Re: What No Stories
Sure. I just find it more difficult to write for SF because it all happens real time with little space to stop and do a write up..
|
Re: What No Stories
Starfury: The Reckoning
Part I Captain Todd awoke to the blaring sound of the proximity detector, which he started cursing since he installed it. The ship had been on auto-pilot through a virtually dead system, but he knew he should check it out. He made it to the bridge in only sixteen seconds. The bridge crew seemed to act as if nothing was going on. Looking at the viewscreen, a huge asteroid was looming towards the ship. "Helm, hard to port!" Todd yelled, and the ship lurched out of harm's way. Breathing a sigh of relief, Todd stared at the crew. He had already lost one ship to a crash which he could have avoided, but he wasn't paying attention, and the crew were too stupid to do anything he didn't tell them to do. So they all died. The guilt stayed with him to this day, as the only survivor. Someday, he hoped, he would be able to get a crew that could avoid asteroids and stop the ship from running into planets. Until that day, he would have to look out for the ship himself. |
Re: What No Stories
It is kind of difficult to write a story for a RPG game when you are the only character to be found, anywhere.
|
Re: What No Stories
Ya. I found that out. You need a lot of imagination to create character interactions, but it can be done with your Contact on the stations, and maybe the ship dealers, traders... even the chatter you get from the NPC ships. But they aren't that interesting. http://forum.shrapnelgames.com/images/icons/tongue.gif
|
Re: What No Stories
captian must feel like an idot
|
All times are GMT -4. The time now is 02:28 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.