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A question about models and textures
So, I'm considering doing new models for Star Fury as well as adding new textures, but...
I don't know which format Starfury uses...Can I make models in 3D Studio MAX and export as .3ds or? What? Textures are in BMP I guess... What polygon counts are feasible for Starfury without it getting cloggy? Texture sizes? Anyone? |
Re: A question about models and textures
Texture sizes are by default 256x256, but people have successfully made models with multiple textures that size without problems. There are converters out there to make .3ds files into .x; Lithunwrap can do that for example.
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Re: A question about models and textures
Alright! Thank you very much for the answers. Now off to make some nice models.
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Re: A question about models and textures
I wished I could convert models into .x format, nvr works for me, just gives me data stream errors http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: A question about models and textures
Well...so. If I want to modify an existing model, how do I do?
I can use the program to convert my .3ds to .x, but can it be used vice versa? |
Re: A question about models and textures
Yes, it can. Lithunwrap is really a texturing program, but it opens and saves .x, 3ds, and a slew of other files.
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Re: A question about models and textures
Textures are in windows bitmaps (.BMP) and models are in DirectX format (.x)
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Re: A question about models and textures
Couldn't find Lithunwrap, but a link to another page containing another program. Called Ultimate Unwrap. Is that the same?
http://www.unwrap3d.com/ |
Re: A question about models and textures
That would be the later for pay Version, I think.
http://files.seriouszone.com/download.php?fileid=198 will get you Lithunwrap. |
Re: A question about models and textures
Thanx a bunch (again http://forum.shrapnelgames.com/images/icons/icon10.gif )!
I'll keep you posted on any models or textures I make. My goal is to make the stock models more interesting and maybe add some higher resolution textures to them. Though I am a rookie when it comes to modelling and texturing. Still, I have 3D MAX 4. |
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